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Video games and disability-a risk and benefit analysis
Hung Jen Kuo1, Michael Yeomans1, Derek Ruiz2
1Department of Counseling, Educational Psychology and Special Education, Michigan State University, East Lansing, MI, United States.
Frontiers in Rehabilitation Sciences
|March 18, 2024
Summary
Video games offer benefits like rehabilitation and improved cognition for individuals with disabilities, but excessive use poses risks such as aggression and sedentary behavior. Strategies are provided to maximize advantages and mitigate disadvantages.
Area of Science:
- Digital Health
- Rehabilitation Medicine
- Disability Studies
Background:
- Video games are a significant entertainment sector.
- Participation in video games is low among individuals with disabilities.
- Potential negative effects and benefits of video games for this population are under-explored.
Purpose of the Study:
- To analyze the risks and benefits of video games for individuals with disabilities.
- To explore video game features through the lens of Self-Determination Theory.
- To provide guidance for maximizing benefits and controlling risks.
Main Methods:
- Conceptual article reviewing existing literature.
- Focus on Self-Determination Theory to understand video game impact.
- Analysis of risks and benefits associated with video game use.
Main Results:
- Risks include increased aggression, sedentary behavior, and negative academic impact from excessive use.
- Benefits encompass physical rehabilitation, psychological well-being, cognitive enhancement, and emotional regulation.
- Video games can aid in exercise promotion and chronic pain management.
Conclusions:
- Video games present a dual potential for individuals with disabilities.
- Mitigating risks associated with excessive use is crucial.
- Strategies and resources can help harness the positive aspects of video gaming.

