Related Experiment Video
Updated: Jun 30, 2025

The HoneyComb Paradigm for Research on Collective Human Behavior
Published on: January 19, 2019
Construction, observation and knowledge abstraction for go endgames on small boards
Chia-Ming Hsu1, Hung-Cheng Lin2, Yueh-Ting Chen2
1Institute of Information Science, Academia Sinica, Taipei, 115201, Taiwan.
This study constructs Go endgame databases for small boards, revealing how board size and move repetition rules impact game outcomes and player strength. It identifies factors influencing endgame difficulty.
Area of Science:
- Artificial Intelligence
- Game Theory
- Computational Complexity
Background:
- Go endgame databases are crucial for analyzing optimal strategies with limited pieces on an N by N board.
- Previous research has not fully explored the impact of board size parity and move repetition rules on endgame outcomes.
Purpose of the Study:
- To develop methods for constructing Go endgame databases for small board sizes (S <= 4).
- To investigate the influence of board size (even vs. odd N) and move repetition rules on game values and player advantage.
- To identify factors contributing to the difficulty of Go endgame positions.
Main Methods:
- Construction of Go endgame databases for N x N boards with S <= 4 pieces.
- Implementation of two rules for handling cycles of plies: one allowing and one disallowing repetition.
- Utilized the KataGo deep learning engine to solve positions and assess difficulty factors.
Main Results:
- Optimal game values differ significantly between even and odd N boards, irrespective of repetition rules.
- Player dominance shifts based on board parity and repetition rules: first player dominates odd N, players are equal on even N with repetition allowed.
- Identified distributions of optimal game values, cardinality, and values of true optimal moves as key difficulty indicators.
Conclusions:
- Board size parity and move repetition rules fundamentally alter Go endgame dynamics and player strengths.
- A simple formula can predict endgame difficulty with reasonable accuracy for a subset of positions.
- Findings provide insights into the fundamental properties of Go and offer tools for analyzing endgame complexity.
More Related Videos
07:06Block Building Task Identifies Distinct Groups of Left/Right-hand Choice Patterns After Unilateral Peripheral Nerve Injury
Published on: March 21, 2025
13:40Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Related Concept Videos
Theorems of Pappus and Guldinus: Problem Solving
Mechanistic Models: Compartment Models in Algorithms for Numerical Problem Solving
In individual population analyses, different algorithms are employed, such as Cauchy's method, which uses a...
Castigliano's Theorem: Problem Solving
Statically Indeterminate Problem Solving
Machines: Problem Solving II
Woodward–Hoffmann Selection Rules and Microscopic Reversibility