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Therapeutically applied Minecraft groups with neurodivergent youth
Elizabeth Kilmer1,2, Johnny Spangler2,3, Jared Kilmer2
1Take This, Seattle, WA, USA.
F1000Research
|March 25, 2024
Summary
Therapeutically applied Minecraft groups offer a novel way to boost social skills and confidence in neurodivergent youth. This intervention uses the popular game Minecraft to create a supportive environment for peer interaction and real-world social practice.
Area of Science:
- Digital Therapeutics
- Child Psychology
- Game-Based Interventions
Background:
- Therapeutically applied Minecraft groups are designed to enhance social engagement, confidence, and competence in youth.
- The use of Minecraft, a popular digital game, makes this intervention suitable for neurodivergent youth due to its flexible interaction format.
- Minecraft provides a low-stakes environment for building relationships and social confidence through peer interaction, utilizing in-game communication and avatar actions.
Purpose of the Study:
- To outline the theoretical underpinnings of therapeutically applied Minecraft groups.
- To detail practical considerations for implementing these therapeutic groups.
- To provide examples and case studies of their application with neurodivergent youth.
Main Methods:
- The article details the justification for using Minecraft in therapy.
- It describes the process of creating support groups, including check-in and check-out procedures.
- Examples of in-game activities tailored for various therapeutic situations are provided.
Main Results:
- Case studies illustrate the successful application of therapeutically applied Minecraft groups in fostering social growth among neurodivergent youth.
- The intervention has been shown to help manage social growth challenges, such as school anxiety.
- Examples include the use of specific Minecraft servers like 'habitat' to facilitate therapeutic goals.
Conclusions:
- Therapeutically applied Minecraft groups facilitate peer connection and social practice within a guided setting.
- Despite the prevalence of game-based learning and social connection tools in media, formal academic research remains limited.
- This article serves as an example of therapeutic Minecraft use and advocates for increased formal research in game-based therapeutic interventions.
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