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Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
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Virtual Access to STEM Careers: In the Field Experiments.

David C Hollock, Nicholas J Brunsink, Austin B Whittaker

    IEEE Computer Graphics and Applications
    |March 25, 2024
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    The Virtual Access to STEM Careers (VASC) program uses virtual reality (VR) to engage elementary students in STEM careers. Early results show easy classroom integration and positive student engagement with STEM learning.

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    Area of Science:

    • Educational Technology
    • Virtual Reality in Education
    • STEM Education

    Background:

    • Elementary students often lack exposure to diverse STEM careers.
    • Immersive technologies like VR can enhance engagement and learning in STEM subjects.
    • The Virtual Access to STEM Careers (VASC) project aims to bridge this gap.

    Purpose of the Study:

    • To report on the development of VASC curriculum and VR environments for 3rd-4th graders.
    • To evaluate the integration and effectiveness of the VASC program in classroom settings.
    • To analyze student behavior and learning outcomes within the VASC system.

    Main Methods:

    • Developed an intertwined classroom and VR curriculum focused on marine biology and park ranger roles.
    • Conducted in-classroom experimentation with physical kits and immersive VR environments.
    • Implemented a backend data collection component to analyze participant behavior.

    Main Results:

    • Educators found VASC easy to set up and integrate into their classrooms.
    • Elementary students quickly learned to interface with the VASC system.
    • Students enjoyed the VR environment, forming a positive association with STEM education.

    Conclusions:

    • The VASC program demonstrates feasibility for classroom implementation.
    • Immersive VR experiences can positively impact elementary students' perception of STEM careers.
    • The VASC project provides a scalable model for future STEM education initiatives.