The lived experiences of play and the perspectives of disabled children and their parents surrounding brain-computer interfaces
- Carina Siu 1, Manar Aoude 1, John Andersen 2,3, Kim D Adams 1
- Carina Siu 1, Manar Aoude 1, John Andersen 2,3
- 1Faculty of Rehabilitation Medicine, University of Alberta, Edmonton, Canada.
- 2Glenrose Rehabilitation Hospital, Edmonton, Canada.
- 3Faculty of Medicine and Dentistry, University of Alberta, Edmonton, Canada.
- 0Faculty of Rehabilitation Medicine, University of Alberta, Edmonton, Canada.
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View abstract on PubMed
Summary
This summary is machine-generated.Brain-computer interfaces (BCI) can help children with physical impairments play. Research highlights barriers to play and suggests BCI development should include games and toys for enhanced participation.
Area Of Science
- Assistive Technology
- Childhood Disability Studies
- Human-Computer Interaction
Background
- Brain-computer interfaces (BCI) offer potential for children with significant physical impairments to control devices through brain signals.
- Limited research exists on the specific play needs of disabled children concerning BCI technology.
- A social model of childhood disability is crucial for understanding BCI-enabled play.
Purpose Of The Study
- To explore the lived experiences of play for children with significant physical impairments.
- To examine how Brain-computer interfaces (BCI) can be integrated into disabled children's play.
- To identify barriers and opportunities for BCI in children's play.
Main Methods
- Descriptive qualitative methodology.
- Four semi-structured interviews conducted with two children with significant physical impairments and their parents.
- Application of a social model of childhood disability framework.
Main Results
- Disabled children's play can be perceived as active or passive, influenced by definitions and perceptions of play.
- Significant physical, economic, and technological barriers, alongside impairment-related restrictions, hinder disabled children's play.
- Children's perspectives on play may differ from their parents' views, emphasizing the need for direct input.
Conclusions
- Future research must prioritize direct input from disabled children to capture their unique play experiences.
- Brain-computer interface (BCI) development should integrate video games, recreational platforms, toys, and power wheelchairs.
- Addressing social, infrastructural, and environmental barriers is essential for inclusive play through assistive technology.
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