Enhancing Well-Being: A Comparative Study of Virtual Reality Chromotherapy Rooms with Static, Dynamic, and Empty Environments
View abstract on PubMed
Summary
This summary is machine-generated.Virtual reality chromotherapy rooms (VRCRs) can improve mood and well-being. Dynamic VRCR designs enhance user presence and engagement, suggesting potential for future immersive interfaces.
Area Of Science
- Psychology
- Human-Computer Interaction
- Virtual Reality
Background
- Chromotherapy rooms (CRs) use colored lights to improve mood and health.
- Virtual reality chromotherapy rooms (VRCRs) offer flexible, cost-effective alternatives to physical CRs.
- Current VRCRs have limited applications and do not fully explore design potential.
Purpose Of The Study
- To compare the effectiveness of three VRCR designs: empty, static, and dynamic.
- To evaluate user experience, sense of presence, and stress levels across different VRCR conditions.
- To investigate the potential of VRCRs in enhancing well-being and engagement.
Main Methods
- A between-subject experiment with 30 participants was conducted.
- Participants experienced three VRCR conditions: empty (blue void), static (abstract graphics), and dynamic (animated elements).
- Self-perceived questionnaires and a mathematical stress test were administered before and after VRCR exposure.
Main Results
- The dynamic VRCR condition significantly increased the sense of presence.
- No significant differences in self-perceived stress levels were found across conditions.
- Participants in the dynamic condition reported higher engagement and involvement, perceiving shorter durations.
Conclusions
- Dynamic VRCR designs enhance user presence and engagement, indicating their potential for well-being applications.
- VRCRs exhibit complex behaviors requiring further design research, especially for future widespread VR integration.
- The study highlights the need for continued investigation into VRCR design principles for optimal user experience.

