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Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
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Immersive virtual reality-based learning as a supplement for biomedical engineering labs: challenges faced and

Ishita Tandon1, Vitali Maldonado1, Megan Wilkerson1

  • 1Department of Biomedical Engineering, University of Arkansas, Fayetteville, AR, United States.

Frontiers in Medical Technology
|April 3, 2024
PubMed
Summary

Virtual reality (VR) in STEM labs reduces student discomfort and distractions, enhancing learning. VR effectively demonstrates lab procedures, complementing traditional methods for a better educational experience.

Keywords:
augmented and virtual realitybiomedical engineering educationimproving classroom teachingoptimized implementationundergraduate laboratory

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Area of Science:

  • Biomolecular Engineering
  • Educational Technology

Background:

  • Immersive virtual reality (VR) offers virtual hands-on experience for STEM education, promoting experiential learning and retention.
  • Optimizing VR implementation and assessing its advantages, trade-offs, and receptivity are crucial for effective utilization in STEM labs.

Purpose of the Study:

  • To develop and assess the effectiveness of VR-based demonstrations for a biomolecular engineering laboratory.
  • To evaluate student receptivity and identify key factors for optimizing VR integration in STEM education.

Main Methods:

  • Developed VR-based demonstrations using Insta360 Pro2 cameras and Meta Quest 2 headsets for a biomolecular engineering lab.
  • Assessed effectiveness through surveys with free responses and Likert scale questions from 53 students.
  • Compared VR demonstrations with traditional in-person lab sessions.

Main Results:

  • Student discomfort significantly decreased (28.29%) compared to previous cohorts (63.63%).
  • Approximately 40% of students found VR reduced distractions and provided adequate information.
  • VR was more effective for demonstrating procedures, while traditional methods excelled at explaining concepts.

Conclusions:

  • VR effectively supplements in-person learning by demonstrating lab procedures and tasks.
  • Optimizing VR implementation requires addressing potential challenges and integrating it with traditional teaching methods.
  • Findings offer insights for enhancing VR utilization in STEM education.