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Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Internet Gaming Disorder and Mental Health Literacy: A Latent Profile Analysis of Korean Adolescents
Jiyoung Yoon1, JongSerl Chun1, Soo-Young Bhang2,3
1Department of Social Welfare, Ewha Womans University, Seoul, Republic of Korea.
Objective:
This study identified latent subtypes of mental health literacy (MHL) for Internet gaming disorder (IGD) and explored their characteristics and differences in various factors in adolescents.
Methods:
This study analyzed secondary data from the 2019 Youth Smart Digital Media Survey and included data from 1,936 middle and high school students (14-18 years old). Thirteen items of the MHL questionnaire were used for latent profile analysis. We compared the characteristics and predictors of the identified types using various statistical analyses, including one-way ANOVA, chi-square test, and multinomial logistic regression.
Results:
We identified three subtypes of MHL for IGD in adolescents: "low perception-prefer informal resources," "moderate perception-preferred resources unclear," and "high perception-prefer professional resources." Subtypes showed significant differences in sex, age, family affluence, e-learning time during weekdays, mental health risks, level of problematic smartphone use, and IGD. All variables except IGD predicted one or more latent types.
Conclusion:
Practical interventions are required to improve IGD MHL, including customized prevention based on the differences between the three types.
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