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Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment.

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Summary

Gamifying cognitive tasks like the Stroop task improves performance consistency. Even subtle game elements enhance reliability within and across sessions, leading to quicker peak performance.

Keywords:
Stroop taskcognitive assessmentgamificationreliabilityserious games

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Area of Science:

  • Cognitive Psychology
  • Psychometrics
  • Human-Computer Interaction

Background:

  • Rigorous psychometric evaluation of gamified cognitive tasks is limited.
  • Understanding the impact of task modifications, even minor ones, is crucial for reliable experimental and clinical applications.

Purpose of the Study:

  • To investigate the influence of game elements on the reliability of Stroop task scores.
  • To assess performance consistency within and across testing sessions.

Main Methods:

  • Developed two versions of the Stroop task: one gamified (with points and feedback) and one basic.
  • Administered both tasks to participants at two separate time points.
  • Evaluated internal consistency using a permutation approach and test-retest reliability via Pearson and intraclass correlation coefficients.

Main Results:

  • The gamified Stroop task demonstrated reduced Stroop effect, faster reaction times, and lower error rates.
  • Gamification led to higher internal consistency for both reaction times and error rates.
  • Test-retest reliability showed that the gamified version reached peak consistency faster, particularly for incongruent trials.

Conclusions:

  • Subtle gamification significantly impacts cognitive task performance and reliability.
  • Gamified tasks enhance performance consistency within and across sessions, enabling participants to reach peak performance more rapidly.
  • Further research into the effects of game elements on cognitive task psychometrics is warranted.