Related Experiment Video
Updated: Jul 4, 2026

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality
Published on: August 9, 2010
Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive
Courtney Hassenfeldt1,2,3,4, Jillian Jacques1,2,5, Ibrahim Baggili1,2
1Connecticut Institute of Technology at University of New Haven, USA.
Abstract:
This work presents the first account of evaluating learning inside a VR experience created to teach Digital Forensics (DF) concepts, and a hands-on laboratory exercise in Bagging & Tagging a crime scene with digital devices. First, we designed and developed an immersive VR experience which included a lecture and a lab. Next, we tested it with (n = 57) participants in a controlled experiment where they were randomly assigned to a VR group or a physical group. Both groups were subjected to the same lecture and lab, but one was in VR and the other was in the real world. We collected pre- and post-test results to assess the participants' knowledge in DF concepts learned. Our experimental results indicated no significant differences in scores between the immersive VR group and the physical group. However, our results showed faster completion times in VR by the participants, which hints at VR being more time efficient, as virtual environments can be spun programmatically with little downtime.
Related Concept Videos
Uncertainty in Measurement: Reading Instruments
Rules for Significant Figures
It should be emphasized that when we represent measured values, the...
Electronic Distance Measuring Instruments

