Virtual Reality Distraction for Needle-Related Pain and Distress in Children: A Multicenter Randomized Controlled

Marcin Czub1, Elena R Serrano-Ibáñez2, Joanna Piskorz1

  • 1Institute of Psychology, University of Wrocław, Wrocław, Poland.

Insights

Virtual reality (VR) and non-VR games equally reduce children's needle pain and anxiety during blood draws. This finding suggests costly VR equipment isn't essential for effective distraction in pediatric care.

Area of Science:

  • Pediatric Pain Management
  • Medical Technology Evaluation
  • Child Psychology

Background:

  • Needle-related procedures cause significant pain and anxiety in children.
  • Virtual reality (VR) is increasingly explored as a distraction tool for pediatric pain.
  • Evidence comparing VR to non-VR distraction for procedural pain is limited.

Purpose of the Study:

  • To compare the effectiveness of VR distraction versus an identical non-VR game in reducing pain and anxiety in children during venous blood draws.
  • To evaluate child distress, attention, and satisfaction with the procedure across VR, non-VR, and control groups.
  • To provide evidence-based recommendations for using VR in pediatric clinical settings.

Main Methods:

  • International multicenter randomized controlled trial involving 304 children aged 5-9 years.
  • Three groups: VR distraction, identical non-VR distraction (smartphone/monitor), and control (usual care).
  • Distraction based on Multiple Object Tracking (MOT) paradigm; primary outcome: self-reported pain (Faces Pain Scale-Revised).

Main Results:

  • Both VR and non-VR distraction groups showed significantly large effect sizes in pain reduction compared to the control group.
  • No statistically significant difference in pain reduction or anxiety levels was found between the VR and non-VR distraction groups.
  • Secondary outcomes, including child distress and satisfaction, also showed similar effectiveness between VR and non-VR interventions.

Conclusions:

  • VR distraction and non-VR distraction are equally effective in mitigating needle-related pain and anxiety in children during blood draws.
  • The findings suggest that advanced VR technology may not be necessary, and simpler non-VR methods can achieve comparable pain management outcomes.
  • This study provides crucial insights for healthcare providers, indicating cost-effective distraction strategies can be implemented without compromising procedural pain relief for children.

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