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Changes in concentration performance and alternating attention after short-term virtual reality training in
Maciej Lachowicz1, Alina Żurek2, Dariusz Jamro3
1Department of Biostructure, Wroclaw University of Health and Sport Sciences, 51-612, Wrocław, Poland. maciej.lachowicz@awf.wroc.pl.
Scientific Reports
|April 17, 2024
Summary
Virtual Reality (VR) training significantly improved concentration and alternating attention in amateur e-athletes. This study highlights VR
Area of Science:
- Cognitive Psychology
- Neuroscience
- Virtual Reality Technology
Background:
- E-sports demand high cognitive functions like concentration and alternating attention.
- Optimizing these abilities is crucial for e-athlete performance.
- Virtual Reality (VR) offers immersive training environments.
Purpose of the Study:
- To investigate the impact of VR training on concentration performance and alternating attention in amateur e-athletes.
- To explore VR as a tool for enhancing cognitive functions in e-sports.
- To understand the potential of VR for improving task-switching and sustained focus.
Main Methods:
- A randomized controlled trial was conducted with 66 amateur e-athletes.
- Participants underwent VR training designed to target cognitive skills.
- Standardized tests were used to measure concentration and alternating attention.
Main Results:
- The VR training group showed significant improvements in concentration performance.
- Significant enhancements were observed in alternating attention within the VR group.
- Findings indicate cognitive plasticity and adaptability through VR intervention.
Conclusions:
- VR training is a promising intervention for enhancing cognitive abilities in e-sports.
- The study demonstrates the effectiveness of VR in improving sustained attention and task-switching.
- Results suggest broader applications of VR training beyond e-sports for cognitive enhancement.

