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Machine vision situations: Tracing distributed agency.

Marianne Gunderson1, Ragnhild Solberg2, Linda Kronman1

  • 1Department of Linguistic, Literary and Aesthetic Studies, University of Bergen, Bergen, 5020, Norway.

Open Research Europe
|April 24, 2024
PubMed
Summary
This summary is machine-generated.

This study introduces the "machine vision situation" to analyze how machine vision technologies influence creative works. This method reveals complex interactions between human and non-human actors in distributed agency.

Keywords:
agencyartdigital humanitiesgamesmachine visionscience fiction

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Area of Science:

  • Science and Technology Studies
  • Digital Humanities
  • Media Studies

Background:

  • Traditional analyses of agency in creative works often overlook the intricate roles of technology.
  • Machine vision technologies are increasingly integrated into creative processes, necessitating new analytical frameworks.

Purpose of the Study:

  • To propose and validate a novel analytical method, the "machine vision situation," for examining agency in heterogeneous assemblages.
  • To explore the complex entanglements between human and non-human actors facilitated by machine vision in creative works.

Main Methods:

  • Introduction of the "machine vision situation" as a unit of analysis.
  • Application of the method to diverse creative works: narratives, digital games, and artworks.
  • Grounded in an interdisciplinary theoretical framework.

Main Results:

  • Identified specific moments where machine vision technologies actively participate in events, beyond being mere tools or protagonists.
  • Revealed key aspects of distributed agency, highlighting overlooked complexities and entanglements.
  • Demonstrated the flexibility of the "machine vision situation" for both quantitative and qualitative research.

Conclusions:

  • The "machine vision situation" offers a valuable and flexible method for tracing distributed agency in human-technology interactions.
  • This approach enhances understanding of agency in creative works and other contexts involving human and non-human actors.