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Effects of Immersion on Knowledge Gain and Cognitive Load in Additive Manufacturing Process Education
Jayant Mathur1, Scarlett R Miller2,3, Timothy W Simpson3,1
1Department of Mechanical Engineering, The Pennsylvania State University, University Park, Pennsylvania, USA.
3D Printing and Additive Manufacturing
|May 1, 2024
Summary
Virtual reality (VR) training offers comparable knowledge gain and cognitive load to in-person instruction for powder bed fusion (PBF) additive manufacturing (AM) education, outperforming computer-aided instruction (CAI). This highlights VR's potential for accessible AM workforce development.
Area of Science:
- Engineering
- Education Technology
- Materials Science
Background:
- Additive Manufacturing (AM) adoption is hindered by a shortage of skilled designers.
- High costs and infrastructure needs for processes like Powder Bed Fusion (PBF) limit traditional training.
- Computer-Aided Instruction (CAI) and Virtual Reality (VR) offer potential solutions for AM education.
Purpose of the Study:
- To compare the effectiveness of CAI, VR, and in-person instruction for learning AM processes.
- To investigate the impact of immersion and presence on knowledge gain and cognitive load in AM education.
- To address the gap in research comparing virtual and physical AM learning environments.
Main Methods:
- Participants received instruction on Material Extrusion (ME) and PBF using CAI, VR, and in-person methods.
- Knowledge gain and cognitive load were measured for each learning medium and AM process.
- Statistical analysis was used to compare the effects of different instructional mediums.
Main Results:
- For Material Extrusion (ME), no significant differences in learning outcomes were found between CAI, VR, and in-person instruction.
- For Powder Bed Fusion (PBF), VR instruction yielded comparable knowledge gain and cognitive load to in-person training.
- VR demonstrated superior results over CAI for PBF learning in terms of knowledge gain and cognitive load.
Conclusions:
- Virtual Reality (VR) can serve as an effective alternative to in-person training for high-barrier-to-entry AM processes like PBF.
- VR enhances accessibility to hands-on learning experiences, crucial for developing a skilled AM workforce.
- The findings support the integration of VR into AM education to overcome traditional training limitations.

