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Enhancing ESG learning outcomes through gamification: An experimental study
1Center of Smart Campus Construction, Central University of Finance and Economics, Beijing, 100081, China.
Plos One
|May 15, 2024
Summary
Gamification significantly boosts learning in Environmental, Social, and Governance (ESG) education. Interactive game-like elements improved academic performance and student engagement with sustainability concepts.
Area of Science:
- Educational Psychology
- Sustainability Education
- Gamification Studies
Background:
- Environmental, Social, and Governance (ESG) education is crucial for sustainability.
- Traditional teaching methods may not fully engage students with complex ESG topics.
- Gamification offers a novel approach to enhance learning in higher education.
Purpose of the Study:
- To evaluate the impact of gamification on learning outcomes in ESG education.
- To assess the influence of gamification on Psychological Ownership and Perceived Importance of ESG concepts.
- To determine the mediating role of Psychological Ownership and Perceived Importance in academic achievement.
Main Methods:
- A cluster randomized experiment was conducted with 22 university classes.
- Participants were divided into gamified and traditional teaching groups.
- Data were analyzed using multiple linear regression and Structural Equation Modeling (SEM).
Main Results:
- Students in the gamified group showed significantly higher ESG exam scores.
- Gamification positively influenced Psychological Ownership and Perceived Importance.
- Psychological Ownership and Perceived Importance mediated the positive effect of gamification on academic performance.
Conclusions:
- Gamification is an effective strategy for enhancing ESG education and academic achievement.
- Interactive learning environments foster deeper student engagement and understanding of sustainability.
- Gamification holds transformative potential for teaching abstract and multifaceted subjects in higher education.
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