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Information Processing Approach01:30

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The information-processing theory of cognitive development centers on fundamental mental processes, including attention, memory, and problem-solving skills. Researchers in this field examine how cognitive abilities, such as working memory, evolve and influence children's overall development. Studies indicate that children with stronger working memory tend to excel in reading comprehension, math, and problem-solving compared to peers with less efficient memory skills. Low working memory is...
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Incorporating Evidence-Based Gamification and Machine Learning to Assess Preschool Executive Function: A Feasibility

Cassondra M Eng1,2, Aria Tsegai-Moore3, Anna V Fisher2

  • 1Department of Psychiatry & Behavioral Sciences, Stanford University, 1520 Page Mill Road Stanford, Stanford, CA 94304, USA.

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Summary
This summary is machine-generated.

Gamified executive function assessments for young children show promise. This approach enhances engagement and enjoyment while maintaining assessment accuracy, suggesting a valuable tool for early childhood development research.

Keywords:
assessmentexecutive functionflankergamificationmachine learning

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Area of Science:

  • Cognitive Psychology
  • Educational Technology
  • Child Development

Background:

  • Digital games and computerized assessments are increasingly common in childhood.
  • Executive function skills are critical for academic and life success.
  • There is a need to evaluate gamified assessments for young children.

Purpose of the Study:

  • To investigate the feasibility of integrating gamification and adaptive machine learning into an executive function task for children aged 3-5.
  • To assess the impact of gamification on performance and engagement in executive function tasks.
  • To determine if gamified assessments maintain psychometric properties.

Main Methods:

  • A gamified version of the Flanker Task was developed for children aged 3-5.
  • A machine learning algorithm adapted task difficulty to individual performance.
  • Performance was compared to a traditional Flanker Task and academic achievement outcomes.

Main Results:

  • Performance on the gamified Flanker Task correlated with the traditional version and academic outcomes.
  • Gamification significantly increased children's task enjoyment.
  • Psychometric properties of the Flanker Task were preserved.

Conclusions:

  • Gamified executive function assessments are feasible for young children.
  • This approach enhances engagement and enjoyment without compromising validity.
  • Adaptive gamified assessments offer a promising method to reduce data loss and improve assessment experiences for children.