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Incorporating Evidence-Based Gamification and Machine Learning to Assess Preschool Executive Function: A Feasibility
Cassondra M Eng1,2, Aria Tsegai-Moore3, Anna V Fisher2
1Department of Psychiatry & Behavioral Sciences, Stanford University, 1520 Page Mill Road Stanford, Stanford, CA 94304, USA.
Brain Sciences
|May 25, 2024
Summary
Gamified executive function assessments for young children show promise. This approach enhances engagement and enjoyment while maintaining assessment accuracy, suggesting a valuable tool for early childhood development research.
Area of Science:
- Cognitive Psychology
- Educational Technology
- Child Development
Background:
- Digital games and computerized assessments are increasingly common in childhood.
- Executive function skills are critical for academic and life success.
- There is a need to evaluate gamified assessments for young children.
Purpose of the Study:
- To investigate the feasibility of integrating gamification and adaptive machine learning into an executive function task for children aged 3-5.
- To assess the impact of gamification on performance and engagement in executive function tasks.
- To determine if gamified assessments maintain psychometric properties.
Main Methods:
- A gamified version of the Flanker Task was developed for children aged 3-5.
- A machine learning algorithm adapted task difficulty to individual performance.
- Performance was compared to a traditional Flanker Task and academic achievement outcomes.
Main Results:
- Performance on the gamified Flanker Task correlated with the traditional version and academic outcomes.
- Gamification significantly increased children's task enjoyment.
- Psychometric properties of the Flanker Task were preserved.
Conclusions:
- Gamified executive function assessments are feasible for young children.
- This approach enhances engagement and enjoyment without compromising validity.
- Adaptive gamified assessments offer a promising method to reduce data loss and improve assessment experiences for children.

