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Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Network analysis of additional clinical features of (Internet) gaming disorder
Marcel Martončik1,2, Matúš Adamkovič1,2,3, Ivan Ropovik3,4,5
1Institute of Social Sciences CSPS SAS, Košice, Slovakia.
Objectives:
There are dozens of screening instruments purporting to measure the (Internet) gaming disorder (IGD/GD). The two prominent diagnostic manuals, DSM-5 and ICD-11, list several additional diagnostic or clinical features and problems (e.g., neglect of sleep, neglect of daily duties, health deterioration) that should co-occur or be caused by the IGD/GD. It remains unclear how specific IGD/GD operationalizations (different screening scales) are related to these functional impairments.
Methods:
To explore this, data on six measures of IGD/GD (IGDS9-SF, GDSS, GDT, GAMES test, two self-assessments) and 18 additional diagnostic features were collected from a sample of 1009 players who play digital games at least 13 h per week. A network approach was utilized to determine which operationalization is most strongly associated with functional impairment.
Results:
In most of the networks, IGD/GD consistently emerged as the most central node.
Conclusion:
The similar centrality of IGD/GD, irrespective of its definition (DSM-5 or ICD-11) or operationalization, provides support for the valid comparison or synthesis of results from studies that used instruments coming from both DSM-5 and ICD-11 ontologies, but only if the goal is to evaluate IGD/GD relationships to other phenomena, not the relationships between the symptoms themselves.
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