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    This study introduces a novel differential game for nonaffine human-robot interaction (HRI) systems where robots estimate desired trajectories using Gaussian process regression (GPR). The method improves tracking accuracy and robustness compared to existing approaches.

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    Area of Science:

    • Robotics
    • Control Theory
    • Artificial Intelligence

    Background:

    • Differential games are crucial for human-robot interaction (HRI) trajectory tracking.
    • Existing methods are limited to control-affine systems with known trajectories.
    • Nonaffine HRI systems and unknown trajectories pose significant challenges.

    Purpose of the Study:

    • To develop a novel differential game framework for nonaffine HRI systems.
    • To enable robots to estimate unknown desired trajectories using Gaussian process regression (GPR).
    • To improve trajectory tracking performance in human-robot collaboration.

    Main Methods:

    • Proposed a differential game framework incorporating a desired trajectory estimator based on GPR.
    • Transformed the nonaffine HRI problem into a differentially flat space.
    • Derived equilibrium strategies for the transformed problem.
    • Proved probabilistic bounds for trajectory tracking error.

    Main Results:

    • The proposed method outperforms learning-based approaches in robustness, parameter setting, and time efficiency.
    • Experimental results show a 55% reduction in tracking error compared to human direct control.
    • The trajectory tracking error satisfies a probabilistic bound that tightens with reduced noise variance.

    Conclusions:

    • The novel differential game framework effectively addresses nonaffine HRI systems with unknown trajectories.
    • GPR-based trajectory estimation enhances cooperative control performance.
    • The approach offers a robust and efficient solution for human-robot trajectory tracking tasks.