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The Tree Reconstruction Game: Phylogenetic Reconstruction Using Reinforcement Learning.

Dana Azouri1,2, Oz Granit3, Michael Alburquerque2

  • 1School of Plant Sciences and Food Security, Tel Aviv University, Ramat Aviv, Tel Aviv 69978, Israel.

Molecular Biology and Evolution
|June 3, 2024
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Summary
This summary is machine-generated.

This study introduces a novel reinforcement learning approach for phylogenetic tree reconstruction. It optimizes search strategies to find the global optimum, significantly improving accuracy and speed over current methods.

Keywords:
artificial intelligenceevolutionmachine learningmolecular biologyphylogeneticsreinforcement learning

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Area of Science:

  • Computational Biology
  • Bioinformatics
  • Machine Learning

Background:

  • Phylogenetic tree reconstruction is computationally challenging, often leading to suboptimal solutions.
  • Current algorithms may get stuck in local optima, failing to find the globally best-fit tree.

Purpose of the Study:

  • To develop a new paradigm for predicting maximum-likelihood phylogenetic trees using reinforcement learning.
  • To overcome the limitations of local optima in traditional tree search algorithms.

Main Methods:

  • Employing reinforcement learning to approximate long-term likelihood gains for optimal search strategy.
  • Training an agent to navigate the phylogenetic search space towards the global optimum.

Main Results:

  • Achieved log-likelihood improvements of 0.969 or higher compared to state-of-the-art methods on empirical data.
  • Demonstrated a threefold speed increase on datasets with 15 sequences of 18,000 bp.
  • Reduced the need for costly post-training likelihood optimizations.

Conclusions:

  • Reinforcement learning offers a powerful approach to enhance phylogenetic tree reconstruction.
  • The proposed method significantly improves both accuracy and efficiency in finding maximum-likelihood trees.