Approach bias in individuals with Internet gaming disorder: Evidence from an event-related potential-based

Cuijing Li1, Ting Pan1, Jinbo He1

  • 1Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan, China; Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan, China.

Summary

Individuals with Internet gaming disorder (IGD) show a stronger automatic tendency to approach gaming cues. This bias is linked to specific brain activity patterns, suggesting underlying neuropsychological mechanisms.