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Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras
This study introduces a cost-effective telepresence system using commodity hardware and a novel neural renderer. It achieves high-quality view synthesis for accessible desktop telepresence.
Area of Science:
- Computer Vision
- Computer Graphics
- Human-Computer Interaction
Background:
- Existing telepresence systems face a trade-off between cost and quality.
- There is a need for affordable, high-quality telepresence solutions for widespread adoption.
- Commodity hardware limitations hinder the development of accessible telepresence.
Purpose of the Study:
- To develop a high-quality, cost-effective view synthesis method for telepresence.
- To enable telepresence systems to become a commodity for typical desktops.
- To present a novel neural renderer utilizing commodity RGBD cameras.
Main Methods:
- Proposed a neural renderer using a few RGBD cameras for novel view synthesis.
- Introduced Multi-Layer Point Cloud (MPC) for improved 3D reconstruction accuracy by mitigating depth camera biases.
- Implemented a temporally-aware renderer and Spatial Skip Connections (SSC) for enhanced video stability and efficient upsampling.
Main Results:
- The proposed renderer significantly outperforms recent methods in view synthesis quality.
- The method demonstrates generalization to new users and complex content like hand gestures and clothing deformation.
- Achieved high-quality results without per-video optimization, object templates, or heavy pre-processing.
Conclusions:
- The developed system offers a viable path towards commodity telepresence systems.
- The novel MPC representation and rendering techniques enable high-fidelity view synthesis from cost-effective hardware.
- The approach is robust and generalizes well, paving the way for accessible, high-quality telepresence.
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