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The Effect of Training on Localizing HoloLens-Generated 3D Sound Sources
Wonyeol Ryu1, Sukhan Lee2, Eunil Park3
1Department of Electrical and Computer Engineering, Sungkyunkwan University, Suwon 16419, Republic of Korea.
Sensors (Basel, Switzerland)
|June 19, 2024
Summary
Virtual reality (VR) audio simulations can be improved through training. Combining kinesthetic/postural guidance with visual and sound cues significantly enhances users' sound localization abilities in VR.
Area of Science:
- Auditory Perception and Virtual Reality
- Human-Computer Interaction
- Acoustics and Signal Processing
Background:
- Sound localization is vital for auditory perception and immersive virtual reality (VR) experiences.
- Current VR audio simulations often lack accuracy due to individual differences in head-related transfer functions (HRTFs).
- Discrepancies exist between user-perceived sound locations and VR platform-generated audio.
Purpose of the Study:
- To investigate the accuracy of sound source localization in VR environments.
- To determine if users can adapt to VR-generated sound through training.
- To evaluate the effectiveness of different training modes on improving sound localization in VR.
Main Methods:
- Utilized Microsoft HoloLens 2 for VR audio simulation.
- Collected data from 12 subjects over six training sessions within 2 weeks.
- Employed and compared three training modes: multimodal error, visual, and sound guidance with kinesthetic/postural guidance.
Main Results:
- A statistically significant improvement in sound localization was observed between pre- and post-training sessions.
- Training combining kinesthetic/postural guidance with visual and sound cues proved most effective.
- Visual error guidance alone showed minimal effectiveness in improving sound localization.
- No significant statistical retention effect was found across all training modes after the 2-week period.
Conclusions:
- Multimodal training, especially incorporating kinesthetic/postural guidance, can significantly enhance user sound localization in VR.
- Visual error guidance alone is insufficient for effective training.
- Further research is needed to understand long-term retention of learned sound localization skills in VR environments.
- Findings can inform the design of more accurate and personalized VR audio systems.
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