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Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms
IEEE Computer Graphics and Applications
|June 21, 2024
Summary
Native game engines are common for mixed reality, but WebXR is rapidly improving. WebXR is becoming superior for many immersive analytics applications, challenging native engine dominance.
Area of Science:
- Computer Science
- Human-Computer Interaction
- Virtual Reality
Background:
- Native game engines have traditionally dominated 3-D development for mixed and augmented reality research.
- These engines are widely used in immersive visualization and analytics systems.
- The emergence of WebXR and open web technologies presents a potential alternative.
Purpose of the Study:
- To investigate the assumptions surrounding native game engines versus WebXR for visualization research.
- To compare the capabilities and limitations of both development approaches.
- To identify optimal platforms for future immersive analytics applications.
Main Methods:
- Comparative analysis of native game engines and WebXR technologies.
- Evaluation of performance and features relevant to immersive visualization and analytics.
- Review of current research trends and adoption patterns.
Main Results:
- Native game engines retain advantages in certain areas of 3-D development.
- WebXR technology is rapidly advancing, closing the gap with native engines.
- WebXR demonstrates superior performance and suitability for numerous immersive analytics tasks.
Conclusions:
- The choice between native game engines and WebXR for visualization research is evolving.
- WebXR is emerging as a powerful and often superior platform for immersive analytics.
- Future research should consider WebXR's potential for developing advanced immersive systems.
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