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Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
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Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms.

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    Native game engines are common for mixed reality, but WebXR is rapidly improving. WebXR is becoming superior for many immersive analytics applications, challenging native engine dominance.

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    Area of Science:

    • Computer Science
    • Human-Computer Interaction
    • Virtual Reality

    Background:

    • Native game engines have traditionally dominated 3-D development for mixed and augmented reality research.
    • These engines are widely used in immersive visualization and analytics systems.
    • The emergence of WebXR and open web technologies presents a potential alternative.

    Purpose of the Study:

    • To investigate the assumptions surrounding native game engines versus WebXR for visualization research.
    • To compare the capabilities and limitations of both development approaches.
    • To identify optimal platforms for future immersive analytics applications.

    Main Methods:

    • Comparative analysis of native game engines and WebXR technologies.
    • Evaluation of performance and features relevant to immersive visualization and analytics.
    • Review of current research trends and adoption patterns.

    Main Results:

    • Native game engines retain advantages in certain areas of 3-D development.
    • WebXR technology is rapidly advancing, closing the gap with native engines.
    • WebXR demonstrates superior performance and suitability for numerous immersive analytics tasks.

    Conclusions:

    • The choice between native game engines and WebXR for visualization research is evolving.
    • WebXR is emerging as a powerful and often superior platform for immersive analytics.
    • Future research should consider WebXR's potential for developing advanced immersive systems.