Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Cognitive Learning01:21

Cognitive Learning

Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

This sounds important: Electrophysiological responses reveal a dedicated learning mechanism to process salient consonant sounds in human newborns.

Psychonomic bulletin & review·2026
Same author

Correction: Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation Study.

JMIR serious games·2025
Same author

Decoding tactile working memory content reveals performance relevance of parietal fMRI activity patterns.

Brain and cognition·2025
Same author

Unveiling the relationship between aesthetic experiences and attention through a cross-experiment validation of their processing biomarkers.

PNAS nexus·2025
Same author

Psychometric Analyses of the Italian 8-Item, 9-Item, and 12-Item Versions of the Depression, Stress and Anxiety Scale.

Evaluation & the health professions·2025
Same author

Dissociable neural networks for processing fearful bodily expressions at different spatial frequencies.

Cerebral cortex (New York, N.Y. : 1991)·2025

Related Experiment Video

Updated: Jun 6, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.7K

Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study.

Elena Del Fante1,2, Francesca Piovesan1, Pietro Sarasso1

  • 1BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy.

Cyberpsychology, Behavior and Social Networking
|June 21, 2024
PubMed
Summary

Virtual reality social interaction, specifically with verbal communication, significantly boosts implicit learning. Non-verbal virtual interactions and solo play did not show the same learning enhancement effects.

Keywords:
attentionlearningmismatch negativitysocial interactionvideo game

More Related Videos

Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions
10:45

Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions

Published on: July 6, 2011

11.6K
Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

938

Related Experiment Videos

Last Updated: Jun 6, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.7K
Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions
10:45

Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions

Published on: July 6, 2011

11.6K
Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

938

Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Social interaction is known to improve cognitive functions like attention and memory.
  • The impact of virtual social interactions on learning remains less understood.
  • Investigating virtual environments' potential to replicate real-world social learning benefits is crucial.

Purpose of the Study:

  • To determine if virtual social interactions in a video game enhance implicit learning.
  • To compare the effects of playing alone, with non-verbal interaction, and with verbal interaction in a virtual setting.

Main Methods:

  • Twenty-one healthy participants engaged in a cooperative video game under three conditions: Single-Player, Multi-Player (no verbal interaction), and Multi-Player (with verbal interaction).
  • Implicit learning was assessed using electroencephalography (EEG) to measure mismatch negativity (MMN) responses after each gaming session.

Main Results:

  • Mismatch negativity (MMN) responses, an index of implicit learning, were significantly higher after the Multi-Player condition with verbal interaction compared to Single-Player and Multi-Player (no verbal interaction).
  • No significant difference in MMN responses was observed between Single-Player and Multi-Player (no verbal interaction) conditions.

Conclusions:

  • Communicative virtual interactions enhance implicit learning processes.
  • Verbal interaction within virtual environments is key to achieving social copresence and its associated learning benefits.
  • Findings suggest implications for designing virtual rehabilitation and distance learning programs.