Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Introduction to Cognitive Psychology01:20

Introduction to Cognitive Psychology

464
Cognitive psychology is the field of psychology dedicated to examining how people think. It attempts to explain how and why we think the way we do by studying the interactions among human thinking, emotion, creativity, language, and problem-solving, as well as other cognitive processes. Cognitive psychology studies how information is processed and manipulated in remembering, thinking, and knowing.
This field emerged in the mid-20th century, following a period dominated by behaviorism, which...
464
Cognitivism01:17

Cognitivism

1.4K
Cognitive psychology emerged as a significant field in the mid-20th century. It focused on understanding humans' internal mental processes. This approach emphasizes how people perceive, remember, think, and solve problems—elements critical to human cognition.
Previously dominated by behaviorism, which prioritized observable behaviors and largely ignored mental processes, psychology transformed in the 1950s. Cognitive psychologists argue that understanding how we think and process...
1.4K
Cognitive Learning01:21

Cognitive Learning

237
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
237
Information Processing Approach01:30

Information Processing Approach

33
The information-processing theory of cognitive development centers on fundamental mental processes, including attention, memory, and problem-solving skills. Researchers in this field examine how cognitive abilities, such as working memory, evolve and influence children's overall development. Studies indicate that children with stronger working memory tend to excel in reading comprehension, math, and problem-solving compared to peers with less efficient memory skills. Low working memory is...
33
Cognitive Development During Adulthood01:30

Cognitive Development During Adulthood

88
Cognitive development continues throughout adulthood, undergoing significant shifts across early, middle, and late stages. Individual transition occurs from adolescent idealism to pragmatic and adaptable thinking in early adulthood. During this period, individuals learn to integrate personal beliefs with the recognition that other perspectives are equally valid. Exposure to the complexities of modern society, diverse experiences, and higher education contribute to this adaptive thought process,...
88
Cognitive Enhancers: Cholinesterase Inhibitors and NMDA Receptor Antagonists01:30

Cognitive Enhancers: Cholinesterase Inhibitors and NMDA Receptor Antagonists

120
Cognitive enhancers, also known as "smart drugs," are substances used to enhance memory, mental alertness, and concentration. These can be natural or synthetic and improve cognition in conditions like Alzheimer's disease (AD) and other neurodegenerative diseases. Some common examples include caffeine, amphetamines, methylphenidate, modafinil, arecoline, donepezil, vortioxetine, and piracetam. These enhancers work on the principle of synaptic plasticity and altered circuit function.
120

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Recognising and mitigating LLM Pollution in online behavioural research.

Nature communications·2026
Same author

Human neuronal firing varies with the frequency of local field potential oscillations.

PLoS biology·2026
Same author

Author Correction: Plasticity and language in the anaesthetized human hippocampus.

Nature·2026
Same author

A reporting checklist for large language models in behavioural science.

Nature human behaviour·2026
Same author

Divergent modes of episodic organization underlie whether emotional learning enhances memory across event boundaries.

Psychonomic bulletin & review·2026
Same author

Resolving Feynman's restaurant problem reveals optimal solutions and human strategies.

Proceedings of the National Academy of Sciences of the United States of America·2026
Same journal

Prevalence and severity of mental health problems in early-career researchers: a systematic review and meta-analysis.

Nature human behaviour·2026
Same journal

Representativeness and response validity across nine opt-in online samples.

Nature human behaviour·2026
Same journal

The growing concentration of national influence in global science.

Nature human behaviour·2026
Same journal

Political polarization in low- and middle-income countries.

Nature human behaviour·2026
Same journal

Political segregation in the US workplace.

Nature human behaviour·2026
Same journal

Potential mechanisms and functional significance of aperiodic neural activity.

Nature human behaviour·2026
See all related articles

Related Experiment Video

Updated: Jun 23, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.7K

Using games to understand the mind.

Kelsey Allen1, Franziska Brändle2, Matthew Botvinick1

  • 1DeepMind, London, UK.

Nature Human Behaviour
|June 21, 2024
PubMed
Summary
This summary is machine-generated.

Games offer an intuitive and fun way to study the mind, enhancing cognitive research. This perspective advocates for using games to increase the ecological validity and scale of psychological studies.

More Related Videos

The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
05:15

The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

Published on: February 19, 2018

10.8K
Measuring Neural and Behavioral Activity During Ongoing Computerized Social Interactions: An Examination of Event-Related Brain Potentials
09:40

Measuring Neural and Behavioral Activity During Ongoing Computerized Social Interactions: An Examination of Event-Related Brain Potentials

Published on: November 15, 2014

13.8K

Related Experiment Videos

Last Updated: Jun 23, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.7K
The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
05:15

The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

Published on: February 19, 2018

10.8K
Measuring Neural and Behavioral Activity During Ongoing Computerized Social Interactions: An Examination of Event-Related Brain Potentials
09:40

Measuring Neural and Behavioral Activity During Ongoing Computerized Social Interactions: An Examination of Event-Related Brain Potentials

Published on: November 15, 2014

13.8K

Area of Science:

  • Cognitive Science
  • Psychology
  • Human-Computer Interaction

Background:

  • Games are universally popular due to their intuitive nature and inherent fun.
  • These qualities make games valuable tools for cognitive research, offering unique insights.
  • Traditional laboratory experiments have limitations in ecological validity and participant engagement.

Purpose of the Study:

  • To explore the advantages and disadvantages of using games in cognitive research.
  • To provide recommendations for effectively utilizing games as experimental paradigms.
  • To advocate for the broader adoption of game-based research in the study of the mind.

Main Methods:

  • Comparative analysis of game-based research versus traditional laboratory experiments.
  • Discussion of how game intuitiveness aids in understanding inductive biases.
  • Exploration of how game fun factor facilitates research on play and motivation.

Main Results:

  • Games provide a unique vantage point for studying inductive biases in complex settings.
  • Games enable research into 'play' and intrinsic motivation, attracting more participants.
  • Game-based research can enhance the ecological validity, scale, and robustness of cognitive studies.

Conclusions:

  • Games are powerful, intuitive, and fun tools for advancing cognitive science.
  • Wider adoption of games in research can significantly improve study design and data collection.
  • This approach promises to elevate the ecological validity and robustness of research on the mind.