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Want doctors to use VR simulation? Make it mandatory, accessible, educationally valuable, and enjoyable!
Riki Houlden1,2, Fiona Crichton1
1University of Dundee, Dundee, Scotland, UK.
Mededpublish (2016)
|June 27, 2024
Summary
Virtual reality (VR) simulation is mandatory for junior doctors, but low uptake suggests barriers. Addressing challenges in access, perceived value, and integrating VR as protected, engaging training is crucial for maximizing its educational potential.
Area of Science:
- Medical Education
- Health Professions Education
- Virtual Reality in Healthcare
Background:
- Virtual reality (VR) simulation training is mandatory for early postgraduate doctors.
- Previous studies show suboptimal uptake of mandatory VR simulation.
- Understanding factors influencing VR utilization is key to maximizing its educational impact.
Purpose of the Study:
- To explore postgraduate doctors' utilization of virtual reality simulation.
- To identify barriers and facilitators to virtual reality simulation participation.
- To inform strategies for enhancing virtual reality simulation engagement in medical training.
Main Methods:
- Qualitative study design utilizing semi-structured interviews.
- 17 postgraduate year 1-2 doctors participated.
- Reflexive thematic analysis was conducted to identify key themes.
Main Results:
- Mandatory training led to perceptions of a 'tick-box' exercise.
- Significant challenges were reported in accessing VR resources.
- Participants felt scenarios lacked sufficient educational value and complexity.
- VR was seen as having untapped potential as an enjoyable leisure activity.
Conclusions:
- Recommendations include mandatory VR with learner autonomy and protected time.
- Developing more challenging, curriculum-aligned scenarios is essential.
- Implementing gamified difficulty levels could enhance engagement.
- Optimizing VR simulation requires addressing access, perceived value, and integration into training.

