The effect of brain training video games on improving visuospatial working memory and executive function in children with dyscalculia
View abstract on PubMed
Summary
This summary is machine-generated.Brain training video games significantly improved visuospatial working memory and executive function in children with dyscalculia. These cognitive skills showed lasting benefits across pre-test, post-test, and follow-up assessments.
Area Of Science
- Cognitive Psychology
- Neuroscience
- Educational Psychology
Background
- Dyscalculia is a learning difficulty in mathematics.
- Visuospatial working memory and executive functions are crucial for mathematical abilities.
- Cognitive training interventions show promise for improving cognitive deficits.
Purpose Of The Study
- To investigate the impact of brain training video games on visuospatial working memory and executive function in children with dyscalculia.
- To assess the effectiveness of a targeted intervention program.
- To evaluate cognitive improvements over time.
Main Methods
- Quasi-experimental, within-subjects design.
- Sixty primary school children with dyscalculia participated.
- Intervention group underwent 18 training sessions over six weeks; control group did not.
Main Results
- The intervention group demonstrated significant improvements in visuospatial working memory and executive function post-training compared to the control group.
- Statistical analysis revealed significant differences across pre-test, post-test, and follow-up measurements.
- Scheffé's post hoc test confirmed specific group differences.
Conclusions
- Brain training video games can be an effective tool for enhancing cognitive functions in children with dyscalculia.
- The observed improvements in visuospatial working memory and executive function suggest potential for academic benefits.
- The study highlights the efficacy of targeted cognitive interventions for learning disabilities.

