3D object reconstruction: A comprehensive view-dependent dataset
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Updated: Jun 22, 2025

Three and Four-Dimensional Visualization and Analysis Approaches to Study Vertebrate Axial Elongation and Segmentation
Published on: February 28, 2021
Rafał Staszak1, Dominik Belter1
1Institute of Robotics and Machine Intelligence, Poznan University of Technology, Pl. Marii Sklodowskiej-Curie 5, 60-965 Poznan, PL, Poland.
Abstract:
The dataset contains RGB, depth, segmentation images of the scenes and information about the camera poses that can be used to create a full 3D model of the scene and develop methods that reconstruct objects from a single RGB-D camera view. Data were collected in the custom simulator that loads random graspable objects and random tables from the ShapeNet dataset. The graspable object is placed above the table in a random position. Then, the scene is simulated using the PhysX engine to make sure that the scene is physically plausible. The simulator captures images of the scene from a random pose and then takes the second image from the camera pose that is on the opposite side of the scene. The second subset was created using Kinect Azure and a set of real objects located on the ArUco board that was used to estimate the camera pose.

