Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Social Scripts02:10

Social Scripts

9.4K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.4K
Schemas01:42

Schemas

11.6K
A schema is a mental construct consisting of a cluster or collection of related concepts (Bartlett, 1932). There are many different types of schemata, and they all have one thing in common: schemata are a method of organizing information that allows the brain to work more efficiently. When a schema is activated, the brain makes immediate assumptions about the person or object being observed.
11.6K
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

625
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
625
Support Reactions in Three Dimensions01:27

Support Reactions in Three Dimensions

950
Support reactions in three dimensions help maintain the stability and equilibrium of various structures and systems. These reactions prevent the system from translating and rotating, ensuring the design can withstand external forces and perform its intended function efficiently and safely. Some of the supports providing support reactions in three dimensions are discussed below:
Ball and Socket Joint is one of the supports allowing free rotation about any axis. This freedom of rotation is...
950
Gestalt Principles of Perception01:21

Gestalt Principles of Perception

287
Gestalt principles provide a framework for understanding how humans perceive objects as unified wholes within their context. These principles are essential in explaining the cognitive processes that make sense of complex visual stimuli by organizing them into coherent groups. One fundamental principle is proximity, which posits that objects located close to each other are perceived as a collective group. For instance, when dots are positioned near one another, the visual system interprets them...
287

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Spatial proximity and scene grammar: shaping spatial representations for memory-guided actions in naturalistic environments.

Scientific reports·2026
Same author

Individual and ensemble perception in naturalistic scenes: Effects of context and presentation time.

PloS one·2026
Same author

Cortical mechanisms for transsaccadic vision: Extrinsic and intrinsic feature updating.

Neuroscience and biobehavioral reviews·2026
Same author

Predictive use of environmental regularities requires action relevance.

Scientific reports·2026
Same author

Flexible usage of object and global scene information during human scene categorization.

Journal of experimental psychology. Human perception and performance·2025
Same author

Allocentric spatial representations dominate when switching between real and virtual worlds.

Journal of vision·2025
Same journal

Turbulent flow in a vortex separator with a directed pipe inlet.

Scientific reports·2026
Same journal

Systematic characteristic evaluation of clay-based cementitious material derived from calcium carbide residue and waste tile powder.

Scientific reports·2026
Same journal

Retraction Note: Improvement of a rapid diagnostic application of monoclonal antibodies against avian influenza H7 subtype virus using Europium nanoparticles.

Scientific reports·2026
Same journal

Applying large language models to spam detection in the Kazakh low-resource language setting.

Scientific reports·2026
Same journal

An open-source 3D printing system enabling in-situ freeze-thaw processing of hydrogels.

Scientific reports·2026
Same journal

An enhanced EfficientNet framework for automated waste classification using cosine annealing and label smoothing.

Scientific reports·2026
See all related articles

Related Experiment Video

Updated: Jun 21, 2025

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

1.9K

Scene semantics affects allocentric spatial coding for action in naturalistic (virtual) environments.

Bianca R Baltaretu1, Immo Schuetz2, Melissa L-H Võ3

  • 1Department of Experimental Psychology, Justus Liebig University Giessen, Otto-Behaghel-Strasse 10F, 35394, Giessen, Hesse, Germany. b.baltaretu@gmail.com.

Scientific Reports
|July 5, 2024
PubMed
Summary
This summary is machine-generated.

Large objects, called anchors, influence how we remember the locations of smaller objects, even when those anchors are not important for the task. This guides spatial memory for actions in virtual environments.

Keywords:
Memory-guided actionScene perceptionScene semanticsSpatial codingVirtual reality

More Related Videos

Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios
07:43

Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios

Published on: August 4, 2023

1.9K
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.0K

Related Experiment Videos

Last Updated: Jun 21, 2025

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

1.9K
Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios
07:43

Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios

Published on: August 4, 2023

1.9K
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.0K

Area of Science:

  • Cognitive Neuroscience
  • Environmental Psychology
  • Human-Computer Interaction

Background:

  • Interacting with the environment necessitates determining object locations, often allocentrically (relative to surroundings).
  • Scene grammar framework posits local, movable objects as the lowest hierarchy level.
  • The influence of higher hierarchical levels on allocentric coding for memory-guided actions remains unclear.

Purpose of the Study:

  • To investigate the effect of large, immovable objects (anchors) on the encoding of local object positions.
  • To understand how scene hierarchy influences allocentric spatial coding for memory-guided actions.

Main Methods:

  • A virtual reality study with 30 participants.
  • Participants viewed scenes with anchors and local objects, then recalled object positions after anchor shifts.
  • Eye-tracking data was collected to analyze fixation patterns and spatial coding.

Main Results:

  • Participants fixated on both local objects and anchors, with a preference for local objects.
  • Anchors guided the allocentric coding of local object positions, irrespective of task relevance.
  • Eye-tracking data revealed implicit influence of anchors on spatial memory.

Conclusions:

  • Anchors, despite being task-irrelevant, implicitly influence the spatial coding of local object locations.
  • Higher hierarchical elements (anchors) play a crucial role in memory-guided actions within naturalistic environments.
  • Findings contribute to understanding scene grammar and spatial memory in virtual reality.