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Using Virtual Reality Simulation for Screening Brief Intervention and Referral to Treatment
The Journal of Nursing Education
|July 9, 2024
Summary
Virtual reality (VR) training significantly improved students' knowledge and confidence in Screening, Brief Intervention, and Referral to Treatment (SBIRT) for substance use disorders. These gains in self-efficacy persisted three months post-simulation.
Area of Science:
- Medical Education
- Digital Health
- Psychiatry
Background:
- Assessing the impact of virtual reality (VR) on student learning in healthcare settings.
- Evaluating the effectiveness of VR for teaching Screening, Brief Intervention, and Referral to Treatment (SBIRT) and substance use disorders (SUDs).
Purpose of the Study:
- To determine the effect of VR simulations on students' confidence and knowledge regarding SBIRT and SUDs.
- To assess the long-term retention of skills and knowledge gained from VR training.
Main Methods:
- A pre- and post-test design was employed with 380 participants.
- Questionnaires were administered before, immediately after, and three months following the VR simulation.
- Data analysis focused on changes in SBIRT knowledge, confidence, and self-efficacy.
Main Results:
- Significant improvements were observed in SBIRT knowledge, including screening tools and alcohol consumption guidelines (p < .05).
- Student confidence levels increased significantly (p < .001) and remained elevated at follow-up.
- Structured prebriefing and debriefing enhanced skill application and self-efficacy.
Conclusions:
- VR simulation training, with structured debriefing, effectively enhances students' self-efficacy and readiness in applying SBIRT principles.
- The positive effects on confidence and knowledge are sustained over a three-month period.

