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Updated: Jun 21, 2025

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Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
Published on: June 9, 2020
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Evaluating current and future pedestrian mid-block crossing safety treatments using virtual reality simulation.
Austin Valentine Angulo1, Erin Robartes2, Xiang Guo3
1SUNY University of Buffalo Department of Civil, Structural, and Environmental Engineering, 204D Ketter Hall, Buffalo, NY 14228, United States.
Accident; Analysis and Prevention
|July 12, 2024
Summary
Virtual reality (VR) simulations effectively assess pedestrian safety treatments. Without assistive technologies like flashing beacons or phone apps, pedestrians exhibited unsafe behaviors, highlighting the need for enhanced safety designs.
Area of Science:
- Transportation Engineering
- Human Factors and Ergonomics
- Virtual Reality Applications
Background:
- Pedestrian safety is a critical concern in urban design.
- Traditional methods for evaluating safety treatments are often costly and time-consuming.
- Virtual reality (VR) offers a controlled and immersive environment for studying human behavior.
Purpose of the Study:
- To evaluate the effectiveness of different mid-block pedestrian crossing safety treatments using VR simulation.
- To compare pedestrian behavior and perception across a painted crosswalk, enhanced with flashing beacons, and a smart phone application.
- To demonstrate a VR framework for assessing roadway design impacts on pedestrian safety.
Main Methods:
- A 1:1 scale immersive virtual environment (IVE) replicating a real-world location was created.
- Participants experienced three crossing conditions: existing painted crosswalk, added rectangular rapid flashing beacons (RRFBs), and a pedestrian-to-everything (P2X) ITS phone application.
- Observed crossing behaviors (gap acceptance, crossing speed) and stated preferences were collected.
Main Results:
- Pedestrians accepted larger gaps and crossed slower with RRFBs and the P2X application compared to the painted crosswalk.
- Unsafe dashing behavior was observed when participants relied solely on the existing painted crosswalk.
- Participants perceived the existing crosswalk as least safe and found the VR simulation's risk perception realistic.
Conclusions:
- VR simulation is a viable tool for evaluating pedestrian safety treatments and understanding behavioral responses.
- Assistive technologies like RRFBs and P2X applications significantly improve pedestrian safety by influencing gap acceptance and crossing speed.
- Roadway designs should incorporate advanced safety features to mitigate risky pedestrian behaviors.

