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Measuring the Switch Cost of Smartphone Use While Walking
Published on: April 30, 2020
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Smartphone usage during walking decreases the positive persistency in gait cycle variability
Shunpei Yano1, Akihiro Nakamura1, Yasuyuki Suzuki1
1Department of Mechanical Science and Bioengineering, Osaka University, Osaka, 5608531, Japan.
Scientific Reports
|July 16, 2024
Summary
Dual-tasking with a smartphone puzzle game significantly reduces gait cycle variability in healthy adults. This reduction in positive persistency indicates a potential deterioration of gait stability due to cognitive and motor load.
Area of Science:
- Biomechanics
- Neuroscience
- Human Movement Science
Background:
- Gait cycle variability, specifically stride interval time series, serves as a measure of gait stability.
- Positive persistency in stride intervals with 1/f-like fluctuations characterizes healthy gait, while its reduction is observed in elderly and neurological patients.
Purpose of the Study:
- To investigate the impact of dual-tasking, specifically smartphone usage, on gait cycle variability in healthy young adults.
- To differentiate the effects of cognitive load versus non-cognitive smartphone tasks on gait stability metrics.
Main Methods:
- Participants walked on a treadmill under three conditions: control, non-cognitive smartphone task (holding and viewing), and cognitive-motor task (playing a game).
- Gait cycle variability was assessed using mean and standard deviation of stride intervals, and importantly, the positive persistency of stride intervals.
- Statistical analysis was performed to compare gait parameters across the three conditions.
Main Results:
- The mean and standard deviation of stride intervals were not significantly affected by smartphone usage.
- Positive persistency of stride intervals significantly decreased during the cognitive-motor task compared to control and non-cognitive conditions.
- This reduction in positive persistency suggests a deterioration of gait pattern under cognitive and motor load.
Conclusions:
- Cognitive and motor load associated with smartphone use, specifically playing a game, negatively impacts gait stability in healthy young adults.
- The observed decrease in positive persistency is likely an endogenous effect of cognitive and motor demands, rather than a consequence of reduced visual field.
- These findings highlight the sensitivity of gait stability to dual-tasking and suggest potential implications for fall risk in complex environments.

