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A Comparative Study Between a Large Screen and an HMD Using Wind Representations in Virtual Reality.

Gabriel Giraldo, Jean-Marie Normand, Myriam Servieres

    IEEE Computer Graphics and Applications
    |July 19, 2024
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    Summary
    This summary is machine-generated.

    Tactile displays best represent wind in virtual environments, enhancing user presence and embodiment. Technology and gender influence wind perception and immersion in virtual reality simulations.

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    Area of Science:

    • Virtual Reality
    • Human-Computer Interaction
    • Environmental Simulation

    Background:

    • Urban wind flow is crucial for comfort and safety.
    • Virtual environments (VE) offer a platform to simulate urban wind.
    • Understanding user perception in VE is key for effective design.

    Purpose of the Study:

    • To investigate wind representation in urban virtual environments.
    • To compare user perception of wind (force, direction) across display technologies.
    • To assess the impact of display technology on presence and embodiment.

    Main Methods:

    • Computational fluid dynamics (CFD) simulations for wind modeling.
    • Comparison of head-mounted displays (HMD) and large screens.
    • Inclusion of avatar presence and tactile feedback.

    Main Results:

    • Tactile displays significantly improved detection of wind characteristics and enhanced presence/embodiment.
    • No significant difference in perceived wind force or overall presence between display types.
    • Perception of wind direction differed, potentially due to HMD head tracking.
    • Gender influenced presence: females higher on large screens, males higher with HMD (avatar present).

    Conclusions:

    • Tactile feedback is crucial for realistic wind simulation in VE.
    • Display technology and user gender impact virtual experience and presence.
    • Further research needed on optimizing VE for diverse user groups and sensory feedback.