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Updated: Jun 19, 2025

Online Explorative Study on the Learning Uses of Virtual Reality Among Early Adopters
Published on: November 22, 2019
The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model
Silvia Puiu1, Mihaela Tinca Udriștioiu2
1Department of Management, Marketing and Business Administration, Faculty of Economics and Business Administration, University of Craiova, 200585 Craiova, Romania.
Abstract:
This paper presents the impact of using virtual reality (VR) in education and focuses on the main factors that affect the behavioral intention of using this new technology for the benefit of both professors and students. As part of our research methodology, we conducted a survey based on the Technology Acceptance Model and used partial least squares structural equation modelling. The results show that the intention to use VR technology in education is influenced by both usage satisfaction and the task-technology fit. The system quality of the VR technology proved to be important in influencing both the task-technology fit and perceived usefulness. The findings are useful for professors considering the adoption of new technologies that might improve the efficiency of learning for their students. Additionally, managers of educational institutions can use these insights to direct investments towards this type of innovation, which appeals to newer generations.

