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A review on development approaches for 3D gestural embodied human-computer interaction systems.

Jimmy Uba1, Katherina A Jurewicz1

  • 1Oklahoma State University, School of Industrial Engineering and Management, College of Engineering, Architecture, and Technology, 329 Engineering North, Stillwater, OK, 74078, USA.

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Summary

This study reviews 3D gestural embodied human-computer interaction (eHCI) development approaches. Findings reveal user-gesture inconsistencies, highlighting factors influencing choices for better eHCI system readiness.

Keywords:
3D gestural interfacesEmbodied human-computer interactionHuman-computer interaction

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Area of Science:

  • Human-Computer Interaction
  • Gestural Interfaces
  • Embodied Interaction

Background:

  • Contactless interaction systems are increasingly important.
  • 3D gestural embodied human-computer interaction (eHCI) offers a contactless interface.
  • Gestural system design follows either a technology-based or human-based approach.

Purpose of the Study:

  • To review existing literature on development approaches for 3D gestural eHCI.
  • To understand the current research landscape in 3D gestural eHCI development.
  • To identify future research directions in the field.

Main Methods:

  • Literature review across PsycInfo, Science Direct, and IEEE Xplore databases.
  • Identification and categorization of 35 relevant articles.
  • Analysis of 18 human-based and 17 technology-based development methods.

Main Results:

  • Identified inconsistencies between developer and user preferences for hand gesture poses.
  • Highlighted key factors influencing user selection of gestures.
  • Found a near-equal split between human-based and technology-based development approaches in the reviewed literature.

Conclusions:

  • Consolidating findings on user-gesture interactions can enhance eHCI system design.
  • Addressing identified inconsistencies can improve user acceptance and readiness for 3D gestural eHCI.
  • Further research is needed to bridge the gap between developer implementation and user expectations in gestural interfaces.