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Determining Chess Game State from an Image.

Georg Wölflein1, Ognjen Arandjelović1

  • 1School of Computer Science, University of St Andrews, North Haugh, St Andrews KY16 9SX, Scotland, UK.

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|July 31, 2024
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Summary
This summary is machine-generated.

This study introduces a new computer vision system for accurately identifying chess pieces from board images. It significantly improves upon existing methods, enabling automated game analysis for chess players.

Keywords:
chesscomputer visionconvolutional neural networks

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Area of Science:

  • Computer Vision
  • Artificial Intelligence
  • Machine Learning

Background:

  • Accurate chess piece identification from images is crucial for automated chess analysis and player improvement.
  • Existing computer vision methods struggle with accuracy, large datasets, and adapting to diverse chess sets.

Purpose of the Study:

  • To develop a novel, accurate, and adaptable chess recognition system using computer vision and deep learning.
  • To create a large-scale, synthesized dataset for training robust chess recognition models.

Main Methods:

  • A RANSAC-based algorithm for chessboard localization and transformation to a regular grid.
  • Two convolutional neural networks for occupancy mask prediction and piece classification.
  • A few-shot transfer learning approach for adapting to unseen chess sets.

Main Results:

  • The system achieved a 0.23% per-square error rate, outperforming the state-of-the-art by 28 times.
  • The few-shot transfer learning method reached 99.83% per-square accuracy on new chess sets with minimal data.

Conclusions:

  • The developed system offers a significant advancement in automated chess recognition.
  • The approach demonstrates high accuracy and adaptability, facilitating practical applications for amateur chess players.