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Brain modulation after exergaming training in advanced forms of Parkinson's disease: a randomized controlled study
Anna Skrzatek1, Dijana Nuic1, Saoussen Cherif1,2
1Institut du Cerveau - Paris Brain Institute - ICM, Sorbonne Université, Inserm, CNRS, 47 bd de l'Hôpital, 75013, Paris, France.
Journal of Neuroengineering and Rehabilitation
|August 5, 2024
Summary
Virtual reality exergaming improved gait and balance in Parkinson's disease (PD) patients by altering brain connectivity. This home-based training shows promise for neurorehabilitation in PD.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Digital Health
Background:
- Parkinson's disease (PD) significantly impacts gait and balance.
- Virtual reality (VR) and exergaming offer novel approaches to enhance engagement and clinical outcomes in PD management.
- Home-based interventions are crucial for sustained patient participation.
Purpose of the Study:
- To evaluate the effects of a home-based exergame training protocol on brain volume and resting-state functional connectivity (rs-FC) in individuals with PD.
- To compare the neurophysiological changes induced by active exergaming versus conventional computer-based control training.
Main Methods:
- A single-blind randomized controlled trial involving 23 PD patients with gait/balance disorders.
- The active group engaged in 18 sessions of a custom full-body movement exergame using a Kinect sensor at home.
- The control group performed the same training duration using a computer keyboard; brain MRI and clinical assessments were conducted pre- and post-intervention.
Main Results:
- The active group demonstrated significant improvements in gait and balance, alongside notable changes in rs-FC within sensorimotor, attentional, and basal ganglia networks.
- Specific rs-FC alterations included decreased connectivity between sensorimotor/attentional/basal ganglia networks and increased connectivity between cerebellar and basal ganglia networks.
- Post-training, the active group exhibited greater rs-FC between basal ganglia, motor cortical, and cerebellar areas compared to the control group.
Conclusions:
- Customized full-body movement exergaming effectively induced brain rs-FC changes in sensorimotor, attentional, and cerebellar networks in Parkinson's disease patients.
- These findings suggest that VR-based exergames can be a valuable tool for neurorehabilitation in PD.
- Further research is warranted to fully elucidate the neurophysiological mechanisms underlying these training-induced adaptations.
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