Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Critical Issues and the Impact of Technology in Healthcare Professional Education in Low-and-Middle Income Countries: A Call for Transformation: Report of the First Annual Symposium on Healthcare Academic Professionals Education (SHAPE) 2024.

Medical science educator·2026
Same author

DrSVision: A Machine Learning Tool for Cortical Region-Specific fNIRS Calibration Based on Cadaveric Head MRI.

Sensors (Basel, Switzerland)·2025
Same author

The Impact of Minimally Invasive Surgical Modality and Task Complexity on Cognitive Workload: An fNIRS Study.

Brain sciences·2025
Same author

Enhancing Immersion in Virtual Reality-Based Advanced Life Support Training: Randomized Controlled Trial.

JMIR serious games·2025
Same author

Comparing the Outcomes of Virtual Reality-Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial.

JMIR serious games·2023
Same author

Studying Brain Activation during Skill Acquisition via Robot-Assisted Surgery Training.

Brain sciences·2021

Related Experiment Video

Updated: Jun 17, 2025

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
06:32

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

Published on: September 6, 2024

935

Comparing Learning Outcomes of Machine-Guided Virtual Reality-Based Training With Educator-Guided Training in a

Dilek Kitapcioglu1, Mehmet Emin Aksoy1,2, Arun Ekin Ozkan1

  • 1Center of Advanced Simulation and Education (CASE), Acibadem Mehmet Ali Aydinlar University, Istanbul, Turkey.

JMIR Serious Games
|August 7, 2024
PubMed
Summary

Virtual reality (VR) training in the metaverse, whether machine-guided or educator-guided, yields similar learning outcomes for advanced cardiac life support (ACLS). Machine guidance showed a significant correlation between training duration and exam scores.

Keywords:
VRcorrelationeducatoreducator guidancegamegamesgaminggaming moduleguided traininglearningmachine guidedmetaversemixed realitymodulerandomized controlled trialserious gameserious gamingtrainingtraining modulevirtual reality

More Related Videos

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

906
Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
04:12

Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering

Published on: June 23, 2023

618

Related Experiment Videos

Last Updated: Jun 17, 2025

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
06:32

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

Published on: September 6, 2024

935
Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

906
Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
04:12

Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering

Published on: June 23, 2023

618

Area of Science:

  • Medical Education
  • Virtual Reality Applications
  • Healthcare Simulation

Background:

  • Virtual reality (VR) modules are widely used in healthcare training for their immersive qualities.
  • The metaverse offers enhanced social interaction and collaboration opportunities compared to traditional VR.
  • Educators can leverage metaverse environments to facilitate communication during training.

Purpose of the Study:

  • To compare learning outcomes between machine-guided (MG) and educator-guided (EG) VR-based training in the metaverse.
  • To evaluate the effectiveness of VR training for advanced cardiac life support (ACLS).

Main Methods:

  • 62 anesthesiology students were randomly assigned to either MG or EG VR-based ACLS training.
  • Both groups received basic VR ACLS training; the MG group then used a fully automated VR module, while the EG group received educator guidance in the metaverse.
  • The primary outcome was the VR-based training module exam score; correlation between training time and scores was analyzed.

Main Results:

  • No statistically significant difference in VR test scores between the MG (median 66) and EG (median 86) groups.
  • A statistically significant positive correlation was found between training duration and exam scores in the MG group ( =0.569, P=.005).
  • The correlation between training duration and exam scores was not statistically significant in the EG group ( =0.298, P=.10).

Conclusions:

  • Well-designed, machine-guided VR serious gaming modules can achieve comparable learning outcomes to educator-guided VR training in the metaverse for ACLS.
  • Further research with larger sample sizes is needed to explore the added benefits of social interaction in metaverse-based learning.