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Applying the Barker School concept of 'behaviour settings' to virtual contexts
Robert Aunger1, Sebastian Deterding2, Xiaoyang Zhao2
1London School of Hygiene & Tropical Medicine , London, UK.
Summary
Roger Barker's behavior setting concept can be adapted for virtual environments, enhancing the design and understanding of digital experiences. This framework helps analyze subjective elements like presence and immersion in virtual behavior settings.
Area of Science:
- Environmental Psychology
- Human-Computer Interaction
- Virtual Reality Studies
Background:
- Increasing human interaction with virtual objects and environments.
- Need for theoretical frameworks to understand user experiences in digital spaces.
- Limitations of existing theories in capturing the nuances of virtual interactions.
Purpose of the Study:
- To adapt Roger Barker's 'behaviour setting' concept for virtual environments.
- To define 'virtual behaviour settings' and their characteristics.
- To introduce tools for analyzing and predicting outcomes in virtual experiences.
Main Methods:
- Conceptual adaptation of Barker's behaviour setting theory.
- Definition of 'virtual behaviour settings' incorporating synomorphic and circumjacent digital milieus.
- Development and demonstration of the behaviour setting canvas (BSC) and a supporting model.
Main Results:
- The behaviour setting concept, with minor modifications, effectively applies to virtual environments.
- Subjective experiences like presence and immersion are key to understanding virtual behaviour settings.
- The BSC and model provide practical tools for analyzing virtual experiences.
Conclusions:
- The behaviour setting concept is valuable for designing and understanding virtual environments.
- Virtual environments offer new methodological possibilities for studying behaviour settings.
- This approach enhances the analysis of embodied behavior within digital contexts.
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