Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Classification of functional movement screening scores and reported fall-incident history from deep squat videos among logistics service workers using deep learning.

Scientific reports·2026
Same author

<i>In vitro</i> and <i>in vivo</i> activity of omadacycline against <i>Mycobacterium tuberculosis</i>.

Frontiers in microbiology·2026
Same author

The cervicovertebral angle as an associated factor of neck pain in female manufacturing workers: a dual-model cutoff analysis using logistic regression and decision trees.

BMC musculoskeletal disorders·2026
Same author

Bidirectional Association Between Lifestyle and Cognitive Function in Aging Adults.

OTJR : occupation, participation and health·2026
Same author

National Trends in Healthcare Quality in Korea: A Multidimensional Assessment Using OECD Health Care Quality Indicators (2008-2023).

Journal of preventive medicine and public health = Yebang Uihakhoe chi·2026
Same author

Impacts of expanded polystyrene microplastics on gut physiology of a sea slater Ligia cinerascens using multi-omics and stable isotope analyses.

Marine pollution bulletin·2026

Related Experiment Video

Updated: Jun 16, 2025

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
05:54

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients

Published on: May 16, 2025

120

The Effects of a VR Training Program for Walker Avoidance Skill Improvement: A Randomized Controlled Trial.

Lingchao Xie, Chung-Hwi Yi, Oh-Yun Kwon

    IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society
    |August 16, 2024
    PubMed
    Summary

    This virtual reality game significantly improved reaction times and agility for collision avoidance in young adults. The training enhanced motor function, offering a novel digital therapy approach for rehabilitation.

    More Related Videos

    Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
    06:38

    Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

    Published on: June 9, 2020

    4.8K
    Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
    05:52

    Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

    Published on: March 8, 2018

    18.8K

    Related Experiment Videos

    Last Updated: Jun 16, 2025

    A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
    05:54

    A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients

    Published on: May 16, 2025

    120
    Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
    06:38

    Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

    Published on: June 9, 2020

    4.8K
    Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
    05:52

    Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

    Published on: March 8, 2018

    18.8K

    Area of Science:

    • Rehabilitation Medicine
    • Virtual Reality Technology
    • Motor Control and Learning

    Background:

    • Collision avoidance is crucial for preventing falls and injuries, particularly in dynamic environments.
    • Traditional rehabilitation methods may lack engagement and personalized feedback for motor skill enhancement.
    • Virtual reality (VR) offers immersive and interactive platforms for targeted motor training.

    Purpose of the Study:

    • To evaluate the effectiveness of a novel VR head-mounted display (VR-HMD) game, "walker avoidance," in reducing step-aside reaction time (SART).
    • To assess the VR game's impact on enhancing agility and collision avoidance capabilities.
    • To explore the potential of this VR training as a digital therapy for improving motor function.

    Main Methods:

    • Fifteen young adults (experimental group, EG) played the "walker avoidance" VR game; 15 (control group, CG) played a tutorial game.
    • Measurements included SART (standing and walking), electromyography, and forefoot/hindfoot ground reaction forces.
    • Two VR training sessions were conducted one week apart, with pre- and post-intervention assessments.

    Main Results:

    • The EG showed significant reductions in SART (standing and walking) post-intervention compared to pre-intervention.
    • Compared to the CG, the EG demonstrated significant improvements in SART and quicker step-aside movements.
    • The EG exhibited fewer collisions with virtual pedestrians and reduced reaction times to directional changes.

    Conclusions:

    • The "walker avoidance" VR game effectively improves motor function, specifically reducing reaction times and enhancing agility in collision avoidance.
    • This VR training represents a novel and effective digital therapy approach for rehabilitation.
    • The study provides innovative perspectives for clinical rehabilitation and VR content development.