Feasibility and acceptability of a serious game to study the effects of environmental distractors on emergency room nurse triage accuracy: A pilot study

  • 0La Source School of Nursing, HES-SO University of Applied Sciences and Arts Western Switzerland Lausanne, Switzerland.

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Summary

This summary is machine-generated.

Distractions like noise and interruptions did not impact emergency nurses' triage accuracy in a pilot study. A serious game effectively simulated the triage environment for future research.

Area Of Science

  • Emergency Medicine
  • Nursing Education
  • Human Factors Engineering

Background

  • Emergency triage decision-making is complex and susceptible to workplace distractions.
  • A serious game was developed to simulate the emergency triage process and environment.
  • A pilot study assessed the impact of distractors on emergency nurse triage accuracy.

Purpose Of The Study

  • To evaluate the effect of specific workplace distractors on emergency nurse triage accuracy.
  • To assess the feasibility of using a serious game for triage simulation in a larger randomized controlled trial.

Main Methods

  • A 2x2 factorial randomized controlled trial design was employed.
  • 70 emergency room nurses were randomized into four groups: noise, task interruptions, both, or control.
  • Nurses completed 20 clinical vignettes assessing chief complaint and triage level assignment within two hours.

Main Results

  • Fifty-five nurses completed an average of 15 vignettes each.
  • No statistically significant differences in triage performance were found between the experimental and control groups.
  • Nurses reported a highly favorable perception of the serious game used for triage simulation.

Conclusions

  • The study design and serious game are suitable for larger-scale randomized controlled trials.
  • The absence of a significant distractor effect suggests that higher intensity or frequency of distractions may be needed to impact triage performance.
  • Further research is warranted to determine the threshold of distractor effects on clinical decision-making in emergency settings.