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Related Concept Videos

Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
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Updated: Jun 19, 2026

A Tactile Automated Passive-Finger Stimulator TAPS
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Accessible Point-and-Tap Interaction for Acquiring Detailed Information about Tactile Graphics and 3D Models.

Andrea Narcisi1, Huiying Shen2, Dragan Ahmetovic1

  • 1Department of Computer Science, Università degli studi di Milano, Milan, Italy.

Computers Helping People with Special Needs : ... International Conference, ICCHP ... : Proceedings. International Conference on Computers Helping People with Special Needs
|August 22, 2024
PubMed
Summary

A new "Point-and-Tap" interface allows blind or visually impaired (BVI) individuals to access detailed information from tactile graphics and 3D models. This innovative system uses a smartphone

Keywords:
3D modelsAudio labelsBlindnessLow visionTactile graphics

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Area of Science:

  • Human-Computer Interaction
  • Assistive Technology
  • Haptics and Tactile Graphics

Background:

  • Traditional tactile graphics and 3D models present information passively, limiting user interaction and data acquisition.
  • Existing assistive technologies for visually impaired individuals often lack dynamic, multi-layered information access for complex spatial representations.

Purpose of the Study:

  • To develop and evaluate a novel "Point-and-Tap" interface for enhanced information retrieval from tactile graphics and 3D models for people who are blind or visually impaired (BVI).
  • To enable intuitive, multi-level auditory feedback based on user interaction with physical models.

Main Methods:

  • The "Point-and-Tap" interface utilizes an iPhone's depth and color cameras to track hand movements and finger gestures.
  • Users point to features on tactile graphics or 3D models to initiate basic auditory information; subsequent taps access progressively deeper layers of data.
  • The system allows free-hand exploration, with audio feedback only triggered by a pointing gesture, and supports rapid skipping through information levels.

Main Results:

  • Six BVI participants successfully used the interface, demonstrating its practicality and ease of learning.
  • The system effectively provided multiple levels of information about tactile graphics and 3D models.
  • Users could access desired information more quickly by interrupting current audio feedback with subsequent taps.

Conclusions:

  • The "Point-and-Tap" interface is a practical, learnable, and effective solution for BVI individuals to interact with and gain detailed information from tactile models.
  • This technology significantly enhances the accessibility and utility of tactile graphics and 3D models for BVI users.
  • The system offers a promising avenue for improving spatial understanding and information access in assistive technology.