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Published on: March 8, 2018
Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral
Daniela Chan-Víquez1,2, Heilyn Fernández-Huertas3, Carles Montserrat-Gonzalez3
1Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, Canada.
Insights
This study found that the Bootle Blast videogame intervention improved upper limb function in children with cerebral palsy (CP) through accessible home-based therapy. The program demonstrated feasibility and effectiveness in enhancing motor skills for children with CP.
Area of Science:
- Pediatric Rehabilitation
- Assistive Technology
- Motor Development
Background:
- Children with cerebral palsy (CP) in underserved areas face significant barriers to accessing essential motor therapy.
- Home-based interventions are crucial for improving access to therapy services for children with CP.
Purpose of the Study:
- To assess the implementation and effectiveness of an 8-week, upper limb (UL) home-based intervention using the Bootle Blast videogame.
- To evaluate the feasibility and engagement of children with CP in a gamified home rehabilitation program.
Main Methods:
- A multiple-baseline, single-case experimental design was employed with 15 children with CP.
- The Performance Quality Rating Scale (PQRS) tracked changes in Activities of Daily Living (ADLs), alongside COPM, BBT, and CHEQ.
- Technical barriers were documented, and videogame usage data were collected.
Main Results:
- 13 out of 15 children completed the 8-week intervention, with a mean active playtime of 377 minutes.
- 85% of participants showed improvement on the PQRS, and 69% achieved clinically important improvements on the COPM.
- Improvements were noted in the Box and Blocks Test (BBT) and hand-use experience (CHEQ), with minimal technical issues reported.
Conclusions:
- The Bootle Blast videogame is a feasible and effective home-based rehabilitation option for children with CP.
- This intervention successfully engages children in upper limb (UL) home rehabilitation, improving access to therapy services.
Background:
Worldwide, children with cerebral palsy (CP) living in underserved communities face barriers to accessing motor therapy services. This study assessed the implementation and effectiveness of an 8-week, upper limb (UL) home-based intervention with a movement-tracking videogame (Bootle Blast) in Costa Rican children with CP.
Methods:
Children established a weekly playtime goal and two UL activities of daily living (ADLs) that they would like to improve on. A multiple-baseline, single-case experimental design, was used with the Performance Quality Rating Scale (PQRS) as the repeated measure to track changes in performance of the selected ADLs between the baseline (usual care) and intervention (Bootle Blast) phases. The Canadian Occupational Performance Measure (COPM), the Box and Blocks Test (BBT) and the Children's Hand-Use Experience Questionnaire (CHEQ) were collected before and after the intervention. Technical barriers were documented during weekly video calls with a monitoring therapist. Treatment effect size, slope changes and percentage of non-overlapping data were identified for the PQRS. Descriptive statistics summarized results for the BBT, CHEQ, videogame logs (e.g., playtime) and technical barriers.
Results:
Fifteen children participated and 13 completed the intervention. Both participants who dropped out did so after completing baseline assessments, but before experiencing Bootle Blast. Children's mean active playtime (i.e., mini-games targeting the UL) across the 8-weeks was 377 min, while mean total time spent engaging with Bootle Blast (active + passive play time [e.g., time navigating menus, reviewing rewards]) was 728 min. In total, eight technical issues (from five children) were reported, and all but three were resolved within 48 h. Partial effectiveness was associated with the intervention. Specifically, 85% of participants improved on the PQRS and 69% achieved clinically important improvements ≥ 2 points in performance on the COPM. Children improved by 1.8 blocks on average on the BBT, while on the CHEQ, five children had a clinically important increase of 10% of the total number of UL activities performed with both hands.
Conclusion:
Bootle Blast is a feasible and effective option to facilitate access and engage children with cerebral palsy in UL home rehabilitation. Trial registration Trial registration number: NCT05403567.
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