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Pizza3: A general simulation framework to simulate food-mechanical and food-deconstruction problems.
William Jenkinson1, Brian Guthrie2, Denis Flick1
1UMR 0782 SayFood ParisSaclay Food and Bioproducts Engineering Research Unit, Group Modeling and Computational Engineering, INRAE, AgroParisTech, Paris-Saclay University, Palaiseau 91120, Ile-de-France, France.
Food Research International (Ottawa, Ont.)
|September 4, 2024
Summary
This study introduces "food atoms" for simulating food mechanics, overcoming limitations of traditional methods. This novel approach enables accurate modeling of food processing, digestion, and texture perception.
Area of Science:
- Food science and engineering
- Computational mechanics
- Material science
Background:
- Current mesh-based simulations struggle with complex food behaviors like large deformations and failures.
- Continuum mechanics has limitations in modeling free boundaries and non-homogenized food properties.
- Computer-aided food design is hindered by dynamic microstructures and bolus transformations.
Purpose of the Study:
- To develop an innovative simulation framework for continuous modeling of food mechanical behaviors.
- To address limitations of continuum mechanics in food processing, storage, deconstruction, and digestion.
- To provide new tools for computer-aided food design and understanding in-mouth texture perception.
Main Methods:
- Utilizing an explicit microstructural representation with "food atoms" based on smoothed particle hydrodynamics.
- Modeling solid phases with pairwise forces (bond-peridynamics) for large deformations and fracturing.
- Simulating liquid phases with artificial forces for partial compressibility and using Hertzian contact mechanics for object-fluid interactions.
Main Results:
- Successfully modeled three time-dependent 3D scenarios, validated against analytical and experimental data.
- Demonstrated the framework's ability to handle interactions between rigid/soft objects and fluids.
- Extended the model to complex cases not adequately addressed by current literature.
Conclusions:
- The "food atom" approach effectively simulates food mechanical behaviors across various stages.
- This methodology overcomes limitations of traditional continuum mechanics for food applications.
- The framework offers novel insights into food texture perception and enhances food engineering capabilities.
Keywords:
Food MicromechanicsGranular flowHybrid numerical simulationLAMMPSMesoscopic modelingMolecular Dynamics-like simulationOral processingSmoothed Particle HydrodynamicsSoft matterTexture Perception
