Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Fluid Movement Between Compartments01:18

Fluid Movement Between Compartments

492
The force applied by fluids against a surface, known as hydrostatic pressure, initiates the transfer of fluid among different compartments. Within our blood vessels, the blood's hydrostatic pressure is a result of the heart's pumping action. At the arteriolar end of capillaries, hydrostatic pressure (capillary blood pressure) exceeds the opposing colloid osmotic pressure created primarily by plasma proteins like albumin. This discrepancy in pressure propels plasma and nutrients from the...
492
Accelerating Fluids01:17

Accelerating Fluids

1.0K
When a fluid is in constant acceleration, the pressure and buoyant force equations are modified. Suppose a beaker is placed in an elevator accelerating upward with a constant acceleration, a. In the beaker, assume there is a thin cylinder of height h with an infinitesimal cross-sectional area, ΔS.
The motion of the liquid within this infinitesimal cylinder is considered to obtain the pressure difference. Three vertical forces act on this liquid:
1.0K
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

374
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
374
Fluid Mosaic Model01:19

Fluid Mosaic Model

11.5K
Scientists identified the plasma membrane in the 1890s and its principal chemical components (lipids and proteins) by 1915. The model for plasma membrane structure, proposed in 1935 by Hugh Davson and James Danielli, was the first model to be widely accepted in the scientific community. The model was based on the plasma membrane's "railroad track" appearance in early electron micrographs. Davson and Danielli theorized that the plasma membrane's structure resembled a sandwich...
11.5K
The Fluid Mosaic Model01:34

The Fluid Mosaic Model

146.0K
The fluid mosaic model was first proposed as a visual representation of research observations. The model comprises the composition and dynamics of membranes and serves as a foundation for future membrane-related studies. The model depicts the structure of the plasma membrane with a variety of components, which include phospholipids, proteins, and carbohydrates. These integral molecules are loosely bound, defining the cell’s border and providing fluidity for optimal function.
146.0K
Three-Dimensional Force System01:30

Three-Dimensional Force System

2.0K
In mechanical engineering, a three-dimensional force system is a system of forces acting in three dimensions, with forces applied along the x, y, and z coordinate axes. The three-dimensional force system is an important concept in mechanical engineering, as it allows engineers to understand and analyze the behavior of objects and structures in three dimensions. By understanding the forces acting on a system, engineers can design more efficient and effective mechanical systems that can withstand...
2.0K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Facile fabrication of iron-sulfur co-doped porous carbon based on the hyper-crosslinking technique for efficient electromagnetic wave absorption.

Nanoscale·2026
Same author

Differences in cortisol levels between preterm and term infants: a systematic review and meta-analysis combined with Mendelian randomization study.

Frontiers in pediatrics·2026
Same author

From conventional to biosensor-based detection of <i>Cryptosporidium</i> spp. and <i>Toxoplasma gondii</i> in food and water: Implications for food and water safety.

Food and waterborne parasitology·2026
Same author

Genistein Pretreatment Attenuates Ovalbumin-Induced Food Allergy in Mice with Intestinal Barrier Preservation and Modulation of Gut Microbiota and Metabolites.

Foods (Basel, Switzerland)·2026
Same author

Global burden, projections, and causal factors of maternal sepsis and other maternal infections: A comprehensive epidemiological and mendelian randomization study.

PLoS neglected tropical diseases·2026
Same author

A non-invasive circulating tumor DNA methylation classifier to identify benign pulmonary nodules.

Clinical cancer research : an official journal of the American Association for Cancer Research·2026
Same journal

Two-phase Impulse Fluid on Particle Flow Map.

IEEE transactions on visualization and computer graphics·2026
Same journal

FGO-SLAM++: Real-time Geometry-Aware Gaussian SLAM with Continuous Opacity Field.

IEEE transactions on visualization and computer graphics·2026
Same journal

Blue Noise Dithering for Reservoir-based Spatio-temporal Importance Resampling.

IEEE transactions on visualization and computer graphics·2026
Same journal

ROS-GS: Relightable Outdoor Scenes With Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Jun 13, 2025

Novel 3D/VR Interactive Environment for MD Simulations, Visualization and Analysis
11:29

Novel 3D/VR Interactive Environment for MD Simulations, Visualization and Analysis

Published on: December 18, 2014

11.9K

A Real-Time and Interactive Fluid Modeling System for Mixed Reality.

Yunchi Cen, Hanchen Deng, Yue Ma

    IEEE Transactions on Visualization and Computer Graphics
    |September 9, 2024
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a new system for real-time fluid effects in mixed reality, using physics-based rendering and velocity estimation. It enables highly realistic and interactive fluid simulations for enhanced virtual experiences.

    More Related Videos

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    13.2K
    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
    10:14

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

    Published on: May 10, 2024

    907

    Related Experiment Videos

    Last Updated: Jun 13, 2025

    Novel 3D/VR Interactive Environment for MD Simulations, Visualization and Analysis
    11:29

    Novel 3D/VR Interactive Environment for MD Simulations, Visualization and Analysis

    Published on: December 18, 2014

    11.9K
    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    13.2K
    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
    10:14

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

    Published on: May 10, 2024

    907

    Area of Science:

    • Computer Graphics
    • Virtual Reality
    • Fluid Dynamics

    Background:

    • Realistic environmental effects are key for immersive mixed reality (MR).
    • Fluid dynamics simulations (smoke, fire, clouds) are essential for virtual environments.
    • Existing methods often lack real-time performance or fidelity.

    Purpose of the Study:

    • To develop a system for dynamic, interactive fluid effects in real-time for MR.
    • To integrate fluid reconstruction and velocity estimation within the Unity engine.
    • To enhance user engagement through high-fidelity fluid simulations.

    Main Methods:

    • Physics-based differentiable rendering technique.
    • Simulation of light transport in participating media.
    • Real-time fluid reconstruction and velocity field estimation.
    • Integration within the Unity engine.

    Main Results:

    • Demonstrated a system capable of producing dynamic and interactive fluid effects.
    • Achieved high fidelity in visual appearance and fluid motion.
    • Validated effectiveness across various MR scenes.
    • Showcased seamless incorporation of fluid modeling.

    Conclusions:

    • The developed system offers a robust platform for fluid modeling in MR.
    • Enables developers to create highly realistic and interactive fluid effects.
    • Has the potential to transform MR content creation.