Virtual reality education on myalgic encephalomyelitis for medical students and healthcare professionals: a pilot study
- Tara Anderson 1, Grace Duffy 1, Dagmar Corry 2
- Tara Anderson 1, Grace Duffy 1, Dagmar Corry 2
- 1School of Psychology, Queen's University Belfast, Belfast, Northern Ireland.
- 2School of Psychology, Queen's University Belfast, Belfast, Northern Ireland. dagmar.corry@qub.ac.uk.
- 0School of Psychology, Queen's University Belfast, Belfast, Northern Ireland.
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View abstract on PubMed
Summary
This summary is machine-generated.This study shows that immersive virtual reality (VR) education significantly improves healthcare professionals' knowledge and empathy for Myalgic Encephalomyelitis/Chronic Fatigue Syndrome (ME/CFS). VR offers a promising tool to address knowledge gaps in ME/CFS care.
Area Of Science
- Medical Education
- Health Informatics
- Patient Experience
Background
- Myalgic Encephalomyelitis/Chronic Fatigue Syndrome (ME/CFS) is a complex condition impacting quality of life.
- A significant knowledge gap exists within healthcare regarding ME/CFS.
- Immersive virtual reality (VR) has shown potential in healthcare education for increasing knowledge and empathy.
Purpose Of The Study
- To evaluate the impact of an immersive VR educational experience on healthcare professionals' knowledge of ME/CFS.
- To assess the effect of VR on empathy towards individuals with ME/CFS.
- To explore VR as a novel educational tool in healthcare settings.
Main Methods
- A quasi-experimental pre-test-post-test design was utilized.
- Participants (28 medical students, 15 healthcare professionals) engaged in a short immersive VR experience detailing patient stories.
- Knowledge and empathy were measured before and after the VR intervention.
Main Results
- Statistically significant increases in both ME/CFS knowledge (p < .001, d = 0.74) and empathy (p < .001, d = 1.56) were observed post-VR.
- The effect size for empathy was large, while the effect size for knowledge was medium.
- No significant difference in baseline ME/CFS knowledge was found between medical students and healthcare professionals.
Conclusions
- The study demonstrates the potential of immersive VR as an effective educational tool for ME/CFS.
- VR intervention led to significant improvements in knowledge and empathy, suggesting it can help bridge existing healthcare knowledge gaps.
- Future research with larger sample sizes and control groups is recommended to further validate these findings and explore long-term retention.
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