Using Games to Simulate Medication Adherence and Nonadherence: Laboratory Experiment in Gamified Behavioral

Umar Taj1, Aikaterini Grimani1, Daniel Read1

  • 1Behavioural Science Group, Warwick Business School, University of Warwick, Scarman Road, Coventry, CV4 7AL, United Kingdom, 44 024-765-24498.

JMIR Serious Games
|September 24, 2024
PubMed
Summary

Gamified behavioral simulation using a video game model effectively identified interventions for medication adherence. Reminders significantly improved adherence by 23%, while incentives and commitment devices showed no effect.

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