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A Mobile Gaming App to Train Teenage Mothers on Appropriate Child Feeding Practices: Development and Validation Study
Mercy Eloho Sosanya1,2, Folake Olukemi Samuel3, Sadia Bashir4
1Department of Nutritional Sciences, University of Texas at Austin, Austin, TX, United States.
Insights
A mobile gaming app, BabyThrive, was developed to improve infant and young child feeding (IYCF) practices among Nigerian teenage mothers. The app demonstrated significant improvements in IYCF knowledge, offering an accessible educational tool.
Area of Science:
- Mobile Health (mHealth) interventions
- Global child nutrition
- Digital health education
Background:
- Maternal infant and young child feeding (IYCF) practices are critical for child survival, with undernutrition causing nearly 50% of deaths in Nigerian children under five.
- Teenage motherhood is a significant risk factor for inadequate child feeding and undernutrition.
- Mobile phone ubiquity presents an opportunity for digital health interventions, even in low-income settings.
Purpose of the Study:
- To develop and validate a mobile gaming application, BabyThrive, for training teenage mothers in Nigeria on appropriate IYCF practices.
- To leverage mobile gaming technology to address gaps in IYCF knowledge and practices among young mothers.
Main Methods:
- Literature review and focus groups with teenage mothers identified IYCF gaps in northern Nigeria.
- App content was designed, validated by nutrition experts, and prototyped.
- Usability and quality assessments were conducted with nutrition/gaming experts and 90 teenage mothers.
- Efficacy was evaluated by comparing IYCF knowledge scores before and after using the BabyThrive app versus traditional verbal training.
Main Results:
- The BabyThrive app achieved a high mean quality rating (4.3/5.0) with over 80% usability and user satisfaction.
- Participants using the BabyThrive app showed significantly higher knowledge scores in exclusive breastfeeding and overall IYCF compared to the verbal training group.
- A significant positive correlation (Spearman's rho = 0.50, P<.001) was found between knowledge scores from both training methods, indicating construct validity.
Conclusions:
- A novel, offline mobile gaming app, BabyThrive, was successfully developed and validated for disseminating IYCF knowledge.
- The app offers an accessible, effective, and acceptable method for improving IYCF practices among rural teenage mothers in Nigeria.
- BabyThrive has the potential to significantly impact child undernutrition rates by empowering young mothers with essential feeding knowledge.
Background:
Undernutrition is an underlying factor in nearly 50% of 1 million estimated annual deaths among Nigerian children aged <5 years. Inappropriate maternal infant and young child feeding (IYCF) practices are basic contributors to child undernutrition. Teenage motherhood exacerbates the problem of inadequate child feeding. One possible intervention method to improve IYCF knowledge and practices of teenage mothers is the use of mobile gaming technologies. Despite extreme poverty in low- and middle-income countries, a ubiquity of mobile phone networks exists.
Objective:
This study aims to develop and validate a mobile gaming app, called BabyThrive, to train Nigerian teenage mothers on appropriate IYCF practices.
Methods:
To identify gaps in current IYCF practices in northern Nigeria, we conducted an extensive search of the literature and held 2 focus group interviews with 16 teenage mothers with low-income status. An initial app content design was then created, and content validity was established by 10 nutrition experts. Next, we developed an app prototype, which was assessed for quality by 7 nutrition and mobile gaming experts and evaluated for usability by 90 teenage mothers from rural areas in Abuja, the country's capital. The final app, BabyThrive, is a 2D mobile game that is fully functional offline and available in English as well as Hausa, which is commonly spoken in northern Nigeria. The efficacy of the BabyThrive app was assessed using IYCF knowledge scores obtained from the administration of the validated Teen Moms Child Feeding Questionnaire for Sub-Saharan Africa. Construct validity was established via crossover design by comparing the total IYCF knowledge scores of the teenage mothers obtained after a verbal training program and BabyThrive app use.
Results:
Large proportions of the study participants were married (53/90, 59%) and had no personal income (63/90, 70%). The mean quality rating for the BabyThrive app was 4.3 (SD 0.39) out of 5.0. High levels (>80%) of usability and user satisfaction were documented. Knowledge of exclusive breastfeeding (P<.001) and total knowledge scores (P=.002) were significantly higher in the BabyThrive group than in the verbal training group. The IYCF knowledge scores obtained from both groups showed coherence, with a statistically significant Spearman correlation coefficient of 0.50 (P<.001).
Conclusions:
This research developed and validated a novel, offline mobile gaming app. It will be an easy, effective, and acceptable method to disseminate critical knowledge on IYCF practices to teenage mothers in rural Nigeria.
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