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Learning to direct attention: Consequences for procedural task training programs
1Department of Psychology, University of California, Santa Cruz, USA.
Acta Psychologica
|September 26, 2024
Summary
Training with icon cues in augmented and virtual reality programs enhances procedural learning, especially with abstract icons. This improves user accuracy and reduces difficulty when interfaces change.
Area of Science:
- Human-Computer Interaction
- Cognitive Psychology
- Educational Technology
Background:
- Procedural training programs utilize augmented and virtual reality (AR/VR) with attention-directing cues.
- The impact of different cue types (location vs. icon) on learning outcomes is not well understood.
- Location cues may lead to over-reliance on spatial memory, hindering transferability to rearranged interfaces.
Purpose of the Study:
- To investigate how location cues versus icon cues affect learning in procedural training.
- To determine if cue type impacts performance with rearranged interfaces.
- To assess the influence of icon type (functional vs. abstract) in conjunction with cue type.
Main Methods:
- Participants were trained on procedural tasks using either location cues or icon cues.
- Training involved interfaces with either functional or abstract icons.
- Trainees performed tasks with a rearranged interface layout to assess learning transfer.
Main Results:
- When using functional icons, icon cues led to better accuracy and lower perceived difficulty than location cues.
- Both cue types resulted in similar accuracy when the interface was rearranged with functional icons.
- With abstract icons, icon cues improved accuracy on the rearranged interface compared to location cues.
Conclusions:
- The type of cue used in procedural training significantly impacts learning and transfer.
- Icon cues appear more effective than location cues, particularly with abstract icons, promoting better understanding of interface elements.
- Designers of AR/VR procedural training should carefully select cue types to optimize learning and adaptability.

